[A17][WIP] Biomes+

Started by Hey my team rules!, September 14, 2017, 04:45:41 PM

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Hey my team rules!

Hey all, I've been working on this mod that adds new biomes to RimWorld. It's still a work in progress. I want to make it available for people who are interested in helping me test it and improve it.

You can download the mod files by following this link: https://www.dropbox.com/s/8m6fj9enom2u4cl/Biomes%2B.zip?dl=0

Biomes+ adds 5 new biomes to rimworld:

Poison Forest
A thick, poisonous forest. The stale air carries millions of fiberous spores. The terrain is soggy with scum and muck. Spiney thickets of poplars cover poison briar and plump fungi. Warning: Permanent toxic air, colonists who go outside will be slowly poisoned.


https://imgur.com/qZLyI1w


Savanna
A savanna is a rolling grassland scattered with shrubs and isolated trees, which can be found between a tropical rainforest and desert biome. Not enough rain falls on a savanna to support forests.


https://imgur.com/GQnYryK


Wetland
A wetland is a land area that is saturated with water, either permanently or seasonally, such that it takes on the characteristics of a distinct ecosystem.


https://i.imgur.com/sgWrfxB


Volcano
A volcano is a rupture in the crust of a planet, that allows hot lava, volcanic ash, and gases to escape from a magma chamber below the surface. This biome contains hot lava, which heats up anything built around it.


https://i.imgur.com/HH79g4c


Wasteland
A highly radioactive desert. Nuclear contamination from weapons testing, war or meltdowns has permanently altered the landscape.


https://i.imgur.com/bRPc1ZK


World Map


https://i.imgur.com/3jRgkxc

I've been testing this mod myself and it runs fine with all my other mods without any errors. The only issue is compatibility with mods that add new wild plants and animals. I would appreciate any suggestions or comments if you have any.

SpaceDorf

Posting to follow awesomeness in progress.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Serpyderpy

Think I just found my new favourite biome mod, and holy crap, that poison forest looks beautiful and surreal. It looks like something out of Space Funeral, and I know what biome I'm gonna be playing on for a while.

The volcano biome does look a little jarring though colour wise, the bright red and deep black kind of clashes with the rest of the muted greens. I don't know if turning them grey would help at all lessen the contrast? Or perhaps turning the magma orange and turning the other terrains more of a maroon-brown.

That is my only gripe though, the rest looks gorgeous. I think regarding other mod animals, one would have to make compatibility patches for them to spawn there, though I can say for sure people will more than likely make them for their own creations in regards to this awesome mod.

SpaceDorf

I agree with you Serpy ..
the black of the volcano biome a bit brighter ( with a hint of purple like Minecrafts Obsidian  ) and some gradients for the red similiar to the gradients of water.

Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Hey my team rules!

Thanks for the feedback guys. I definitely agree with your points about the volcano biome. I'll see if I can incorporate your suggestions.

DiamondBorne

The wasteland biome must be looking real good with Tiberium Rim mod.

Jibbles

This looks awesome! Hopefully I'll have some time to try it out this week. 

sirskips

YES! Looks amaze balls will be testing this soon!

AngleWyrm

Some daylight photos of volcanic activity

My 5-point rating system: Yay, Kay, Meh, Erm, Bleh


Sixdd

I've been wanting a savanna biome for a while now, can't wait to try this out!

DarknessLilly

ok this is one of the best mods i have seen yet. ^_^ keep up the good work.

Dragoon

I want to use this I can't lie it sorta scares me though.
Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

Sylph

Oh my gosh the poison forest looks just as I imagined the forests of Fairy from the novel Yukikaze to look! Delightful.

hendrikpfaff

Some brain food for your mod.
-Island biome
All water with some islands (Maybe add some sort of floor so you can cross from one island to the other over the water)
-Dead Marshes
Filty water that gives diseases when you cross is, only dead plants and you can't grow anything on this ground.
-Mystic lands
A magic-like forrest that holds some mythical creatures. (Also a place where you can find thrumbo's, because thumbo's fit the catagory mythical :P)