CPU usage in mod menu increases as more mods are enabled (No restart required)

Started by Glendening, September 20, 2017, 07:16:00 PM

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Glendening

Did some troubleshooting and found a base game bug?
The mod menu uses more CPU the more mods are enabled. It doesn't matter what the mods are or what load order. As soon as you click the x to a checkmark it starts using more CPU and once you have a lot of mods loaded the mod menu eats your CPU. You don't even have to restart the client to see this in action. Just start enabling mods and watch the CPU usage climb.

Glendening

I have had a few friends on discord confirm this is not just an isolated incident. The more mods you have enabled the more CPU usage the mod screen uses.

ison

How many mods have to be enabled to see the lag? I've tested it with 20 mods and didn't notice any lag. Were they mods from the steam workshop?

Glendening

Mods from the steam workshop and far more than twenty. Open the task viewer and watch the CPU usage for rimworld. As you enable the mods CPU usage starts to climb and doesn't come down.

ison

Okay, it's been slightly optimized in A18.

The game does a bit more calculations when a mod is enabled, but it shouldn't cause lags.

Thanks for reporting.