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Author Topic: [1.0] RimOverhaul - Quests, 40+ events, NPC and more  (Read 2509 times)


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[1.0] RimOverhaul - Quests, 40+ events, NPC and more
« on: July 28, 2019, 07:13:47 AM »

RimOverhaul - global expansion

Screenshots can be found on the page in the Steam (link at the end of the topic)

First, I want to apologize for my English.
Translation mod in some places can be terrible.
If you can help - write in Steam or in private messages, thank you!

The main task of mod is to diversify and liven up the game world. Give the player an incentive to travel, interact with the world.
Adds a lot of new events, quest NPCs, a system of dialogues, many new unique items and a mechanic.

Main features
- Quests, NPCs and dialogues - complete various kinds of quests: from helping in the construction of a settlement to orders for killing enemy leaders. Mod adds NPC with quests, as well as the ability to conduct dialogues and respond to what is happening around.
  • Request for resources - One of the factions is requesting resources to build their settlement.
  • Build a new base - Faction is about to change their place of residence. The leader of the faction explains this by the lack of basic resources in the current place of residence, as well as poor landscape and unpleasant weather. Building a new base is costly and long, fortunately, they have enough resources, but there are no pawns capable of holding a hammer. In order not to delay the construction, he asks you for a few of your pawns to assist in the construction. Construction may take several days. At this time, your pawns will be unavailable, and upon completion of construction you will receive an award and your pawns
  • Missing settlers - The leader of the faction contacted us and reported that a couple of days ago a small group of their settlers went on a journey to get resources. Estimated time of their journey was estimated at {1} days. More than {2} days passed, but the settlers never returned. Attempts to get in touch have failed and they are worried that the settlers might get lost or be attacked. \nThe food intakes they had enough will last for about {3} days, after which they will starve. He asks us to find the missing settlers and return them to them.
  • Order to kill an enemy leader -  Some faction talks about the enemy leader-dictator from faction some faction, who may threaten of their settlement and asks you to eliminate it. He marked the place on the world map. The information that an assassination attempt is being prepared for him could already have been scattered around all edges of the world, therefore, it is necessary to act as soon as possible.
  • Suppression of insurgency - Some guy said that in the settlement of SETTLEMENT faction of FACTION insurgency began. The insurgents demand independence. They staged multiple pogroms, killed several civilians. The soldiers of the settlement of SETTLEMENT were able to push them away from the settlement, but they are gaining strength and will attack again. Some guy asks you to help suppress the rebellionpossible.
List of all quests --> LIST [STEAM]

- New events - a lot of new events (+40): from harmless buffs to destructive ones that can finish your game here and now
  • Doomsday Ultimatum - The enemy faction reports that it has a weapon capable of destroying the planet. They makes demands: 50,000 silver. You can start collecting silver together with other factions or organize an assault.
  • Siege camp - The enemy camp was set up near your settlement. They will raid and bombard your settlement until you destroy them
  • Climate bomb - Location detected climate bomb. Who laid it - is unknown, but one thing is clear: if it is not defused, the climate will go crazy
  • Mechanoid portal - A mysterious fragment has fallen from the sky, which generates a teleport from which mechanoids appear. The portal itself is not destroyed, but if you break the generator, then the portal will disappear.
  • Shootout between two factions -  Your caravan got in the midst of a shootout between two factions

List of all events --> LIST [STEAM]

- New items and buildings - various functional and unique items: from new types of weapons to modular energy exoskeleton, which you can dynamically improve.
Try new reactors: cold fusion, zero point or black hole.

- Modularity and settings - All events can be configured or disabled right out of the game.
Global innovations come in the form of modules that you can turn on or off as desired.

Q: The patch is More Events Mod, but here RimOverhaul
A: More mod events is the old mod name. The name change is caused by a more fat scale mod than events

Q: What is a geoscape and how to build it?
A: Geoscape is the main means of interaction with the world and mod.
In it, you can see active events and respond to them, view quests and communicate with factions.
For construction requires research basics microelectronics. Then you can find it in the "Misc"

Q: I get messages, where can I see them?
A: In Geoscape; Click on "Interaction" tab, then "Email"

- More events (constantly)
- New factions
- New items

- Combat extended --> PATCH [STEAM]
- Twitch toolkit --> PATCH [STEAM]

Additional mods (optional)
- Brrr and Phew -> additional heavy air adjustment
- Chinese translation

1. Main mod:
- Steam: LINK
- Google disk: LINK
- Dropbox: LINK

2. CE Patch:
- Steam: LINK
- Google disk: LINK
- Dropbox: LINK[/list]
« Last Edit: July 28, 2019, 11:23:57 AM by SwimUp »


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Re: [1.0] RimOverhaul - Quests, 40+ events, NPC and more
« Reply #1 on: Today at 04:13:36 AM »

wow this sounds fantastic! Hope a shootout between two faction doesnt result in both of them turning their fire on me!