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Author Topic: [1.0] Smokeleaf Industry v1.14a  (Read 51102 times)

Canute

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Re: [B18] Smokeleaf Industry v1.10b
« Reply #225 on: April 08, 2018, 12:13:51 PM »

Not realy needed from my side.
I just use expanded storage mod, place a skip close by, that can hold 900 leaves.

The only mod which a auto. producing workbench i know is from HCSK.
Refinery, convert raw oil into products.
Maybe you should join their Discord and ask about assistance.
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larSyn

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Re: [B18] Smokeleaf Industry v1.10c
« Reply #226 on: May 08, 2018, 07:24:28 PM »

Smokeleaf Industry
Updated to B18-v1.10c

This is a quick fix for a conflict with the recently updated VGP Fabrics.

If anyone has any issues let me know please.
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Kori

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Re: [B18] Smokeleaf Industry v1.10c
« Reply #227 on: May 29, 2018, 01:47:07 PM »

The market value of hemp biocomposite currently is 42, but it should be more like 4.2 or less?
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Madman666

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Re: [B18] Smokeleaf Industry v1.10c
« Reply #228 on: May 29, 2018, 01:55:59 PM »

Yeah i can see this being an issue. Nanosheets also have a wild value, which causes a spike in wealth, which isn't a good thing at all.
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Kori

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Re: [B18] Smokeleaf Industry v1.10c
« Reply #229 on: May 29, 2018, 02:53:42 PM »

That's true.
The description for biocomposite says that it's a cheap alternative to metal, so I assume that having 300% of plasteel's value is only a typing error.  :D
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larSyn

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Re: [B18] Smokeleaf Industry v1.10c
« Reply #230 on: May 31, 2018, 07:48:31 PM »

Yeah i can see this being an issue. Nanosheets also have a wild value, which causes a spike in wealth, which isn't a good thing at all.

That's true.
The description for biocomposite says that it's a cheap alternative to metal, so I assume that having 300% of plasteel's value is only a typing error.  :D

Yeah I need to go through and make economic balances.  It's the last thing on the list for SI.  Been super busy though, and haven't had time do any modding.  I will get something done soon-ish.  I even have a Chinese translation, which was generously donated by a Steam user, that needs to be added in.  I have to do an update for Ancient Structures, too.
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Madman666

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Re: [B18] Smokeleaf Industry v1.10c
« Reply #231 on: June 01, 2018, 06:13:10 AM »

Well there s no rush - take your time! :)
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Ruisuki

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Re: [B18] Smokeleaf Industry v1.10c
« Reply #232 on: July 27, 2018, 12:29:41 AM »

Hey Iarsyn remember we were talking about the drug war mod you were planning before? Well Mehni just came out with his own mod to improve faction interaction(its even in the name!) and I thought you might wanna try it and maybe get some inspiration when you get back. Its 1.0 only though, but maybe it will be featured in a review before long
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larSyn

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Re: [B18] Smokeleaf Industry v1.10c
« Reply #233 on: August 02, 2018, 09:16:15 AM »

Well there s no rush - take your time! :)

Thanks Madman!  :)

Hey Iarsyn remember we were talking about the drug war mod you were planning before? Well Mehni just came out with his own mod to improve faction interaction(its even in the name!) and I thought you might wanna try it and maybe get some inspiration when you get back. Its 1.0 only though, but maybe it will be featured in a review before long

The cartel mod is about 90% complete.  I'll look into Mehni's mod before I release it.  I'm waiting on 1.0 to drop before I update everything/release new stuff.  Thanks for letting me know about it!  :)

And a little announcement of sorts.  The reason I haven't been able to mod much recently, is that I was hired by Tynan to do all the new artwork for 1.0 (he saw my sandbag re-texture and really liked it and the rest is history).  It's been a lot of work and a lot of fun.  I hope that everyone likes the new designs/artwork.  Its also why I'm listed as a dev now.  With the release inevitable, I should be able to get my mods updated soon.
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Alenerel

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Re: [B18] Smokeleaf Industry v1.10c
« Reply #234 on: August 02, 2018, 09:57:32 AM »

And a little announcement of sorts.  The reason I haven't been able to mod much recently, is that I was hired by Tynan to do all the new artwork for 1.0 (he saw my sandbag re-texture and really liked it and the rest is history).  It's been a lot of work and a lot of fun.  I hope that everyone likes the new designs/artwork.  Its also why I'm listed as a dev now.  With the release inevitable, I should be able to get my mods updated soon.

Was it because I linked him that sandbag mod? Or did he know of it before?

I know its a long shot but Im curious...
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larSyn

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Re: [B18] Smokeleaf Industry v1.10c
« Reply #235 on: August 02, 2018, 11:08:36 AM »

Was it because I linked him that sandbag mod? Or did he know of it before?

I know its a long shot but Im curious...

Very well could have been because of you.  He contacted me on Steam out of the blue.  If it was because of you, many many thanks.  :)
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Madman666

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Re: [B18] Smokeleaf Industry v1.10c
« Reply #236 on: August 03, 2018, 07:54:13 PM »

And a little announcement of sorts.  The reason I haven't been able to mod much recently, is that I was hired by Tynan to do all the new artwork for 1.0 (he saw my sandbag re-texture and really liked it and the rest is history).  It's been a lot of work and a lot of fun.  I hope that everyone likes the new designs/artwork.  Its also why I'm listed as a dev now.  With the release inevitable, I should be able to get my mods updated soon.

Not a secret :P But damn, am i glad for ya! And for myself, cause your art for Rimworld looks absolutely fabulous. I am really looking forward to playing 1.0 stable with new art and smokeleaf industry now.
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larSyn

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Re: [B18] Smokeleaf Industry v1.10c
« Reply #237 on: August 04, 2018, 08:34:41 PM »

Not a secret :P But damn, am i glad for ya! And for myself, cause your art for Rimworld looks absolutely fabulous. I am really looking forward to playing 1.0 stable with new art and smokeleaf industry now.

Thanks Madman!  :)  Glad you like it.
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larSyn

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Re: [B19] Smokeleaf Industry v1.11
« Reply #238 on: September 18, 2018, 11:05:08 AM »

Updated to B19   :)
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Madman666

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Re: [B19] Smokeleaf Industry v1.11
« Reply #239 on: September 18, 2018, 11:34:23 AM »

Hurrray!!! Thanks a bunch, larSyn! Time to get stoned!
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