[1.0] Smokeleaf Industry v1.14a

Started by larSyn, September 20, 2017, 10:58:57 PM

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Kori


Very good update, larSyn!

Quote from: Grugsy on October 18, 2017, 05:13:11 PM
Wanted to chime in on the Mod Medicine Patch issue. It is working perfectly for me along with roughly 30 other mods including VG and SI. I have it nearly last in my load order, below anything adding medicines to the game.

I also have it near the end of my load order in the following order:
VG
SI
VG-SI-Patch

No problems with the icons.

larSyn

Smokeleaf Industry
Updated to v1.4b

Changelog:

-Fixed Infused Meal parent name error.




Sorry for the quick patch everyone.  Steam users found a potential bug and it led to me finding this error.  Had to be patched right away as it could cause the game to freeze... glad you liked the update otherwise!

As for the Mod Medicine Patch, I couldn't replicate the graphic error either.  I placed it before and after VG, SI, and the patch and it worked every time.  I did notice this error, however: 



It may be something for the Mod Medicine author to look into. 

Vlad0mi3r

So I have made a base using this mod "Let me show you it's features".

Main Base
https://i.imgur.com/WVYmlZv.png

Paddock and back of house
https://i.imgur.com/FSxFSsC.png

Defensive line
https://i.imgur.com/T8gns8t.png

Medical Bay
https://i.imgur.com/2jWumtb.png

Kitchen area
https://i.imgur.com/dmZOiPD.png

Yes I have some other mods running but all walls and floors are Hemp based, as is all clothing. I am going to carry this base forward until A18.

FYI Randy Random Rough, Permadeath.
Mods I would recommend:
Mending, Fertile Fields, Smokeleaf Industries and the Giddy Up series.

The Mod you must have:
https://ludeon.com/forums/index.php?topic=40545.msg403503#msg403503

BlackViperMWG

Quote from: larSyn on October 09, 2017, 04:39:03 PM
Quote from: BlackViperMWG on October 09, 2017, 04:21:33 PM
So how do I process smokeleaf into leaves and seeds without having electricity? On crafting spot?

Yup.  I made the mod compatible with a tribal start, so the early recipes are back on the crafting spot.  They are a bit more expensive than the same recipes once you have researched Electricity/Drug Production.

So I probably have wrong mod order, because my crafting spots are not offering anything with smokeleaf, even if I have researched Industrial Smokeleaf production and processing or how is that called.

larSyn

Quote from: Vlad0mi3r on October 19, 2017, 08:41:52 AM
So I have made a base using this mod "Let me show you it's features".

Awesome!   Love the base!  And seeing all those pretty green hemp products!  I'm a cave dweller in my games mostly, so it's cool for me to see an open base with all that stuff in it. 

I like the Zen Garden area, too.  That's a great mod.  There aren't enough decorative mods like it.  I have something similar planned, if I ever get the time to do it (currently have 3 more mods in varying states of completeness.  So much Photoshop, so little time...).   

Thanks for the screenshots!  It's really cool to see people enjoying my mod.




Quote from: BlackViperMWG on October 19, 2017, 08:44:45 AM
So I probably have wrong mod order, because my crafting spots are not offering anything with smokeleaf, even if I have researched Industrial Smokeleaf production and processing or how is that called.

Have you updated to the latest version?  The change back to the Crafting Spot was made in v1.3, so if you have an earlier version, everything would still be done at a Drug Lab.

Vlad0mi3r

Thanks, I am really enjoying it. I think you have balanced things in a very vanilla way. Looking forward to any new stuff you might bring out.

Keep up the excellent work  :) :)
Mods I would recommend:
Mending, Fertile Fields, Smokeleaf Industries and the Giddy Up series.

The Mod you must have:
https://ludeon.com/forums/index.php?topic=40545.msg403503#msg403503

Morrigi

Is an A17 version still available somewhere?

larSyn

Quote from: Morrigi on November 20, 2017, 02:55:50 PM
Is an A17 version still available somewhere?

Yep.  Click on the Github link in the OP.  Click the "Releases" tab on Github and scroll down a bit.  The last A17 release is v1.4b. 

larSyn

#53
Smokeleaf Industry
Updated to B18-v1.5

See OP for details.

I also spruced up the OP with a few images instead of the massive list of additions.  Hope you guys like it.  Also, ignore the "Hempcrete Random" floor for now, that will be added in the next update...  It's been added in v1.6.

larSyn

#54
Smokeleaf Industry
Updated to B18-v1.6

See OP for details.

Lots of tweaks, fixes and a few new additions.


Questops

Xens' aliens, Jec's Starwars Force/lightsabers, Smokeleaf Industry..

My colony is starting to look a lot like a daycare for adult nerds. Sweet!

Fantastic art by the way, the best I've seen on this scale.

larSyn

Quote from: Questops on December 01, 2017, 06:55:56 AM
Xens' aliens, Jec's Starwars Force/lightsabers, Smokeleaf Industry..

My colony is starting to look a lot like a daycare for adult nerds. Sweet!

Fantastic art by the way, the best I've seen on this scale.

Thanks!  Glad you like it!

RyanRim

After shooting zeds in GoT world, it surely is relaxing to do drug trafficking now. 5/5 mod.

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Ozymandias

#58
In-game nothing from SI appears. The SI tab is blank, despite having researched several initial techs. I have Vegetable Garden installed, but I don't how to install the patch you have included in the zip. SI loads after VG.

Never mind, I may have reacted prematurely. I'm seeing some of the products mentioned here and there. I guess the tab itself isn't utilized until further down the tree.

RyanRim

Quote from: Ozymandias on December 02, 2017, 11:10:46 PM
In-game nothing from SI appears. The SI tab is blank, despite having researched several initial techs. I have Vegetable Garden installed, but I don't how to install the patch you have included in the zip. SI loads after VG.

Never mind, I may have reacted prematurely. I'm seeing some of the products mentioned here and there. I guess the tab itself isn't utilized until further down the tree.

You will can get the extraction table and lamp from second research from main yes. Very much more useful than trimming at crafting spot.

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