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Author Topic: [1.1] Hatti's Modlist, Home of QualityBuilder (Updated 14.03.2020)  (Read 184385 times)

alset85

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Re: [1.0] Hatti's Modlist, Home of QualityBuilder (Updated 22.11.2018)
« Reply #150 on: November 21, 2018, 07:23:22 PM »

About Cleaning Area, could you also make a Don't Clean Area that's still home zone? There's an old mod that did this but relied on CCL and was abandoned.
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Hatti

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Re: [1.0] Hatti's Modlist, Home of QualityBuilder (Updated 22.11.2018)
« Reply #151 on: November 21, 2018, 08:47:11 PM »

About Cleaning Area, could you also make a Don't Clean Area that's still home zone? There's an old mod that did this but relied on CCL and was abandoned.

Mh you can right click on the little broom on the right bottom of the screen and select any area that should be cleaned. Why need a 'non clening' Homezone if you have it by selecting a other zone to clean?
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crusader2010

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Re: [1.0] Hatti's Modlist, Home of QualityBuilder (Updated 22.11.2018)
« Reply #152 on: December 03, 2018, 04:34:34 PM »

Hello. About QualityBuilder: any ideas why it doesn't take into consideration the pawn with the best construction skill?

Everyone is building everything regardless of the QB setting I choose. If it happens that the best builder builds it and the quality of the item is below the set level, only then does a deconstruct order appear on the item.

There are no errors in the log and all the mod options are set correctly. Does the load order matter regarding the mod StaticQuality+ for example? A while ago it was working properly and the only thing I did was to add the mods "DoorsCloseFastAgain", "Nature is beautiful" and remove "Mad Skills" (since it's already included in StaticQuality+). Any known incompatibilities with those mods?

Thanks
« Last Edit: December 03, 2018, 04:37:15 PM by crusader2010 »
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My mod pack: {A13} Mod Mega Pack

Merudo

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Re: [1.0] Hatti's Modlist, Home of QualityBuilder (Updated 22.11.2018)
« Reply #153 on: January 07, 2019, 06:14:08 PM »

Regarding "QualityBuilder", I just got the following error when I started a secondary base:

Type _Designator_SkilledBuilder probably needs a StaticConstructorOnStartup attribute, because it has a field skilled of type Texture2D. All assets must be loaded in the main thread.
Verse.Log:Warning(String, Boolean)
Verse.StaticConstructorOnStartupUtility:ReportProbablyMissingAttributes()
Verse.PlayDataLoader:<DoPlayLoad>m__2()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent()
Verse.LongEventHandler:LongEventsUpdate(Boolean&)
Verse.Root:Update_Patch1(Object)
Verse.Root_Entry:Update()
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EntityFramework

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Re: [1.0] Hatti's Modlist, Home of QualityBuilder (Updated 22.11.2018)
« Reply #154 on: January 19, 2019, 02:23:10 PM »

Hi hatti's. Would you by any chance provide the source code of CLeaning Area? Maybe uploading it into github? I would like to fork it to improve ir or integrate it to other mods..
THANKS!
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Son_Of_Diablo

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Re: [1.0] Hatti's Modlist, Home of QualityBuilder (Updated 22.11.2018)
« Reply #155 on: August 02, 2019, 06:04:24 AM »

Greetings Hatti,

I'm a huge fan of QualityBuilder and QualitySurgeon, but I was wondering if you would consider a mod (or an addition to QualityBuilder) that handled art?   
Mainly to have art be auto-deconstructed if it's of a lower quality than you have set the bill to be.
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Ruisuki

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Re: [1.0] Hatti's Modlist, Home of QualityBuilder (Updated 22.11.2018)
« Reply #156 on: August 28, 2019, 02:00:07 AM »

Does quality builder need to be before anything? My colonists don't respect the tag and build irrespective of level. I have tried it at the top and bottom of the modlist. Any known incompatibilities?
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Canute

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Re: [1.0] Hatti's Modlist, Home of QualityBuilder (Updated 22.11.2018)
« Reply #157 on: August 28, 2019, 02:32:00 AM »

I never got problems with it so far. But when you use another mod that change the job for construction like maybe Survival tools (i didn't used it yet) i think it can happen that it interfere with it.
I notice too other mod's like Minions which can do constroctions too, don't follow quality build. Same for quests with Hospitality.
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Ruisuki

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Re: [1.0] Hatti's Modlist, Home of QualityBuilder (Updated 22.11.2018)
« Reply #158 on: August 28, 2019, 10:46:56 PM »

I never got problems with it so far. But when you use another mod that change the job for construction like maybe Survival tools (i didn't used it yet) i think it can happen that it interfere with it.
I notice too other mod's like Minions which can do constroctions too, don't follow quality build. Same for quests with Hospitality.
that must be it canute. I'll have to let xeo know maybe a fix is in the works
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Angelix

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Re: [1.0] Hatti's Modlist, Home of QualityBuilder (Updated 22.11.2018)
« Reply #159 on: March 11, 2020, 05:32:40 AM »

i miss Cleaning Area so much, can you update?
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BlackSmokeDMax

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Re: [1.0] Hatti's Modlist, Home of QualityBuilder (Updated 22.11.2018)
« Reply #160 on: March 12, 2020, 02:32:30 PM »

i miss Cleaning Area so much, can you update?

It's updated on Steam if you want to grab it there.

Angelix

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Re: [1.0] Hatti's Modlist, Home of QualityBuilder (Updated 22.11.2018)
« Reply #161 on: March 12, 2020, 05:19:29 PM »

It's updated on Steam if you want to grab it there.
not everyone own steam version. and not every steamworkshop mod can be downloaded by downloaders...
if you have access to it share pls
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Hatti

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Re: [1.0] Hatti's Modlist, Home of QualityBuilder (Updated 22.11.2018)
« Reply #162 on: March 12, 2020, 07:30:31 PM »

Will update the non steam mods on weekend
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Angelix

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Re: [1.0] Hatti's Modlist, Home of QualityBuilder (Updated 22.11.2018)
« Reply #163 on: March 13, 2020, 04:18:14 AM »

good news)
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Hatti

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Re: [1.1] Hatti's Modlist, Home of QualityBuilder (Updated 14.03.2020)
« Reply #164 on: March 14, 2020, 11:18:07 AM »

Updated! Have fun!
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