rarer amputations, missing limbs, maybe some game option for balancing?

Started by mangalores, October 01, 2017, 10:16:54 AM

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mangalores

Just a thought and not a new one I guess, but as it is  by mid game my oldest pawns will have a couple of missing limbs and a person with all limbs attached is a rare sight.

Now I like the idea of scars and lost limbs but the frequency of it makes them less of a character defining event and just some stuff that will happen to everyone at some point. Now, there are realism arguments for it but really they are pretty weak. Because if we assume amputation is so frequent and medicine so bad then plainly far more pawns should die with no chance to heal them. As it is a nearly bled out pawn with a dozen gun shot wounds can be fit inside a few days again.

This seems to me more of a game mechanic/ balance question. I wonder if it would be nice to be able to steer the threshold at which limb fly off and maybe make such events similarily memorable like the death notes on a sarcophagus.

"Harry lost his arm when valiantly fighting off three raiders at once"
"Linda had her leg mauled by a rhino on a hunting accident"
"Lesly lost his arm when fiddling with explosives"

It gets to the point where after a day after battle I wonder if that scratch, scar or lost limb is new or something from a previous fight which imo is diminishing to the pawn's character.

Again, not questioning the feature itself, but possibly its frequency and how to make it more defining.

Bolgfred

It was already suggested somewhere to set up a medical record, so every injury a pawn suffers, gets... well, recorded, which will create a medical history, dead or alive.


On a tomb stone, a death cause could be nice aswell "killed by a mortar grenate", "killed by fever", "killed by lead poisoning","eaten by wolf","eaten by johny"

I actually am not very happy with the fact, that every body part explodes away.
Instead of just disappearing, I'd wish a destroyed leg or something, to remain.
In example, a leg getting blown off by a mortar or sniper to -20/20 HP will be fly way as usual.
But a smaller downing like -5/20 after several pistol shots or something, will leave the leg with a permanent debuff(very high medical might cause wonderous healing). After the leg got treated and is fully "healed" In case of the leg, this could be 50% efficency, +10%pain, +20% exhaustion.
This should be combined with a high increase of amputation difficulty, which is only be done if absolutely necessary.
"The earth has only been lent to us,
but no one has said anything about returning."
-J.R. Van Devil

giannikampa

I would point a problem i'm experiecing right now on my very old colony: most of the pawns are disfigured and have pretty much hate to each other because of this.
Even if i could buy them all the missing limbs and let them coesist with their own bad backs they keep fighting when they meet. On average each pawn hates 3/4 of people he knows and likes the remaining 1/4. Not that balanced.
And as always.. sorry for my bad english

mangalores

Quote from: giannikampa on October 02, 2017, 10:15:50 AM
I would point a problem i'm experiecing right now on my very old colony: most of the pawns are disfigured and have pretty much hate to each other because of this.
Even if i could buy them all the missing limbs and let them coesist with their own bad backs they keep fighting when they meet. On average each pawn hates 3/4 of people he knows and likes the remaining 1/4. Not that balanced.

That should be countered as well. If some lost half his face because he saved your life you really shouldn't give a crap about their looks, they should be war buddies. Maybe some longterm relationship buff for people who are in the same colony.

Yoshida Keiji

A17 feels like an oxymoron to me. Tynan wants players to go out, while we have to be super-defensive (particularly for those who we don't use killbox) and live hiding inside. I fear so much the damage my colonists could take that I don't do not one of those caravan events, specially in Lost Tribe.

Did you guys heard the story of John and Lorena Bobbitt?
https://en.wikipedia.org/wiki/John_and_Lorena_Bobbitt

Why can't we have body parts flying off and a small chance to pick them up and have them re-attached later?

It really upsets me that losing a finger either hand or foot makes them lose carrying capacity or movement. Why? Are pawns stupid enough to carry stuff in raw state instead of placing them in a box or cart before hauling? If you are carrying 75 wood or steal on a box or cart... does having minus one finger make a difference?

Then... on the other side we have ear loss cause hearing deficiency...but that doesn't affect at all right? I once had a pawn with both eyes shot off but he wasn't having any trouble to pathfind. Game has no blind-stick nor guidance dogs.

And yes... it also happens to me that all my pawns have multiple injuries by the time new comers arrive intact with no merits to any of the elder members for having to go through all the harshness of life.

Since A17, I still hadn't gone out with a caravan yet, but we players have to face off countless raids but not so the other factions. I think it would be fair that when we arrive to attack other outposts, they should too be as much injured as we get, and still not fully recovered.

Its clear that all NPCs just sit at map border benches until the storyteller calls them back to our map. Those tribals you release for some "goodwill" usually show up again with their treated wounds still recovering, which considering the time after release, should already have healed completely.

So I remain within base for all the game and all those A17 caravan events I just leave there. I don't know how crash-landed game players feel about it, but as a Lost Tribes exclusive player, I don't find them worth taking.

In my current game I barely have enough components to make armor vests for half my people and the current raid count is 4 consecutive mechanoid raids...the disparity between my game progress and hostiles is large, and I don't get enough stone blocks to set proper defenses... so my colony looks more like an improvised emergency room right next to a battle field.

Zalzany

Luciferium is the answer to your problems. It  will heal your scares and everything but missing limbs you can get prosthetics for most of that. but Luciferium is the miracle drug that will fix your pawns chewed up face, and if you survived as long as you said you can afford to buy it, just be ready to detox them in a prison cell rehab program when your done unless you get a mod to cure addiction. I have detoxed 2 so far it sucks but it takes a while but so does Luciferium healing all their scars and what not...

I mean as far as I know its old solution from a16 or is it even older then that? its the miracle cure its the solution and the balance is the drug addiction that comes with it...