"General" traders and butchers/scrap collectors

Started by longbyte1, May 13, 2014, 06:34:38 PM

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longbyte1

There should be a chance of a "general" trader arriving so that players don't have to wait for a specific trader to come around. Basically, the general trader sells a little bit of everything. He doesn't carry so much supply like a dedicated trader, but if a player is desperate for something, like 100 potatoes or 2 or 3 pistols, then the general trader can satisfy those needs. A general trader would only have about 400 silver, 150 metal, 100 potatoes, 2 or 3 small arms, 25 uranium, 10 medicine, and possibly a prisoner/slave.

Scrap collectors or butchers would come about every 65 days, and they would give the player an opportunity to buy meats, trade corpses for around 3 metal each, and trade debris for 1 scrap. They are basically a way to clear any excessive and unmanageable clutter a colony may have (unmanageable because the map size is currently limited).

Neone

As of general trader - player will still need to wait for him.

As of debris, with A4 you will be able do refine them.

As of dead bodies, You can burn them with molotov and with A4 crematories will be introduced.

StorymasterQ

Though, remember that you're on a Rim World. A planet on the very fringes of the galaxy. Not many traders are going to even go by your colony, even less one that's consistently arrive every 65 days. Still, probably good for a mod, though.
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Austupaio

The general trader's inventory and more regular/frequent appearance sounds ideal for trading with local villages. Honestly, caravans would suit their semi-old-west theme pretty well, especially if they had horses or mules.

Don't know why anyone would buy your corpses.