Ludeon Forums

Ludeon Forums

  • December 05, 2020, 12:35:33 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3]

Author Topic: [A17] CompFX (Tool for Modders)  (Read 6421 times)

larSyn

  • Developer
  • Colonist
  • *****
  • Posts: 150
  • Refugee
    • View Profile
Re: [A17] CompFX (Tool for Modders)
« Reply #30 on: March 19, 2018, 01:53:25 PM »

Probably a stupid question...but, does this require us to have the whole mod installed or just have the .dll's in the assemblies folder?  Having a bit of trouble getting started with this tool.
Logged

CannibarRechter

  • Colonist
  • ***
  • Posts: 784
  • Dericious
    • View Profile
Re: [A17] CompFX (Tool for Modders)
« Reply #31 on: March 19, 2018, 02:31:40 PM »

You download the mod into your Mods folder, and then activate the Mod in the UI.
Logged
CR All Mods and Tools Download Link
CR Total Texture Overhaul : Gives RimWorld a Natural Feel
CR Moddable: make RimWorld more moddable.
CR CompFX: display dynamic effects over RimWorld objects

larSyn

  • Developer
  • Colonist
  • *****
  • Posts: 150
  • Refugee
    • View Profile
Re: [A17] CompFX (Tool for Modders)
« Reply #32 on: March 19, 2018, 02:46:02 PM »

OK Thank you!  :)
Logged

diannetea

  • Drifter
  • **
  • Posts: 32
  • Awesome
    • View Profile
    • stupid stuff
Re: [A17] CompFX (Tool for Modders)
« Reply #33 on: March 24, 2018, 09:00:20 AM »

Did you have a chance to look into rotations?  :3


I was thinking of maybe doing an overlay for manhunter animals with red eyes, is that possible as well?  Thanks!
Logged
Pages: 1 2 [3]