[A17] RimRoads - Build Roads on the World Map

Started by jecrell, October 03, 2017, 09:34:16 AM

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temple_wing

#30
I have updated this mod hoping to make it compatible to B18. What I have done:
1 Change all MessageSound.XXX to MessageTypeDefOf.XXX.
2 Change all <ResearchProjectDefs> to <Defs>.
3 Change many lambda stuffs to old style ( My IDE don't support C#7, in order to successfully build it, I have to ).


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Rulin

#32
Any update on the 1.0 version? I saw there was some progress towards an update on github, but sadly no release yet.

Psyckosama

Quote from: Rulin on November 13, 2018, 07:17:19 AM
Any update on the 1.0 version? I saw there was some progress towards an update on github, but sadly no release yet.

Seconded. I'd love to see this updated. I love this mod.

Loconeko73

Hi everyone,

I'm now working on a 1.0 mod that will do what RimRoads did. It's my first mod and I have very little experience, so I might fail, but any help is appreciated. See this topic

Jecrell explained to me what makes the current mod fail, so at least I know in which direction to dig : the roads from his mod are not saved, which means I need to find a way to alter the saved world map directly.

I will set up a GitHub page at some point and share it.

Again, anything you can do to help is appreciated !