Started by pidggit, May 14, 2014, 01:27:23 AM
Quote from: Kumai0214 on May 21, 2014, 12:11:03 PMDetected something iffy about the dogs that you tame. When you have a prisoner, your colony pet will immediately attack them and instantly turn them into "Human meat". I'm not too heart broken since it was only one prisoner but perhaps this should be looked into? Heh..
Quote from: Kumai0214 on May 21, 2014, 12:23:28 PMWell for me it was the very first raid so it was only 1 prisoner. I did what you did with the prisoner bed; changed a spare room and kept him in it but while he was recovering after getting wrecked by my three colonists, my dog entered the room and started killing him while recovering and he eventually died.
Quote from: RonEverson on May 24, 2014, 03:08:10 PMThe Download file opens up as a 'bunch of folders' and not as previous version Project K folder.It will end up in MOD folder in a messy state.Has to be put manually to Project K9 to work.Check and amend to save confusion
Quote from: porsing545 on May 25, 2014, 10:19:44 AMHelp i cant find the download button.. plz
Quote from: Encode on May 28, 2014, 01:47:41 PM1) Dogs attack any human (without reason), including colonists, visitors, that it caused Friendly visitors to go kill them all. Noticed the thought msg was "kill" something, and could be for sake of food/meat as they go chew until corpses become meat.- please prevent/disable colonists/friends in their scope.
Quote from: Encode on May 28, 2014, 01:47:41 PM2) Dogs go mental (msg popup) and attack anyone until it dies.- please prevent mental/insanity for dogs or there's no point having pets that attack us in middle of night and kill colonists.
Quote from: Encode on May 28, 2014, 01:47:41 PM2) Give command to dogs, like colonists' [draft] mode. their random paths many times ended up near raiders that more likely than not, get themselves killed.
Quote from: Encode on May 28, 2014, 01:47:41 PM3) Tag/'give' dogs to colonists as partner(pet), i.e. dog(s) will follow colonists everywhere and help with tasks, like - hauling things with combined capacity, or - bring/send materials needed by colonists task, e.g. when cooking, each dog will 'fetch' enough materials for  task and wait for colonist to finish task, and bring completed material to storage then fetch new materials, if cook is aborted, dogs will either drop materials or bring them back to storage then follow the colonist,- guard/protect their master when attacked.