Just had a poison ship crash into my base.

Started by Sola, September 22, 2017, 01:10:43 PM

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Sola

Thanks, Cassandra.  Doing your Randy Random impression, I see?



Fortunately, Stin was a crack shot with the grenades, killing the centipede before it could cause any damage, and the scyther didn't instantly mutilate anyone, either.
Two tiers of construction jobs.  One for expensive/quality items, and one for walls/floors/etc.

https://ludeon.com/forums/index.php?topic=28669.0

Count Wyu

You weren't joking about crashing in your base, the darn thing landed right in the middle.
"Shanking your Muffalos since I was a wee lad."

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SpaceDorf

You got lucky .. it did not land in the middle of your farm ;D
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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Nameless

Like this, amirite?

[attachment deleted by admin: too old]

crazyroosterman

my motto in life is 'it could be worse' for instance that ship could have landed directly on one or more of your colonists not that this has happened to me but I've seen peps share these kinds of events.

GrimTrigger

Quote from: Nameless on September 23, 2017, 12:47:41 AM
Like this, amirite?

So... What mods contain the structures in the building to the left of the poison ship... and who/what is the thrumbo-person and what mod makes that?  Unfamiliar with the benches you have in the structure below the ship as well... so many questions.

SpaceDorf

#6
So many Answers, in order of appearence :

first one could be
Rimatomics.
or another industry mod, not really sure about that one.

Second one :
More MonsterGirls.

Third One, also the weapon the pawn in the picture is holding.
Rimsenal.

The unsasked one :
The Pawns with the strange hair and glowing eyes are
Androids

I love the spot_the_mod game :)

Also seen : Robots++; Powerless( I think where the crystal torch is from );
RuntimeGC,
the pillbottle I don't know and neither the mod with the floor lamps .. I would take that one myself.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

GrimTrigger

Quote from: SpaceDorf on September 27, 2017, 03:35:40 AM
So many Answers, in order of appearence :

first one could be
Rimatomics.
or another industry mod, not really sure about that one.

Second one :
More MonsterGirls.

Third One, also the weapon the pawn in the picture is holding.
Rimsenal.

The unsasked one :
The Pawns with the strange hair and glowing eyes are
Androids

I love the spot_the_mod game :)

Also seen : Robots++; Powerless( I think where the crystal torch is from );
RuntimeGC,
the pillbottle I don't know and neither the mod with the floor lamps .. I would take that one myself.

Nice, I appreciate the response!  I thought maybe she was another race mod, not a pet.  Might be interesting in a tribal playthrough + the animal race tribal mod.  I've been itching to play a game like that, but my Star Wars "mad scientist" game is still holding my attention.

Nameless

#8
Those structure are actually from Tiberium Rim.

Also I don't have Powerless++ on, Crystal Torch is from Crystalloid Race 2.0.

Floor Lamps is from steam, it is also the reason why my base takes 9 hours for a solar flare to recover.

That Pillbottle is milk from cow girl ( ͡° ͜ʖ ͡°)

You also missed the Werewolf mod from Jercell :P

Sola

Quote from: SpaceDorf on September 22, 2017, 03:53:16 PM
You got lucky .. it did not land in the middle of your farm ;D

I had to spend a fair bit of time hauling weapons and building a security bunker to fight the ship from.  In the time it took to do this, the poison had spread to my food and half of my devilstrand.

That run didn't last too much longer, either.  A group of tribals showed up shortly after, and my three pawns and two llamas were simply overrun.
Two tiers of construction jobs.  One for expensive/quality items, and one for walls/floors/etc.

https://ludeon.com/forums/index.php?topic=28669.0