Ludeon Forums

Ludeon Forums

  • February 20, 2020, 09:18:49 PM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: [1.0] Jewelry - Accessories, diamond, ruby and more ! [v1.4] Now Stable !  (Read 7462 times)

TacataX

  • Muffalo
  • *
  • Posts: 9
  • Refugee
    • View Profile
Re: [1.0] Jewelry - Accessories, diamond, ruby and more ! [update 1.3]
« Reply #15 on: March 01, 2019, 04:32:28 PM »

The artwork for the diamonds look great. Unfortunately, I still have problems with your mod even though I downloaded the latest version from github.

Could not resolve cross-reference: No Verse.ResearchProjectDef named JewelryCrafting found to give to Verse.RecipeDef Make_DiamondNecklace

Could not resolve cross-reference: No Verse.ResearchProjectDef named JewelryCrafting found to give to Verse.RecipeDef Make_RubyNecklace

Could not resolve cross-reference: No Verse.ResearchProjectDef named JewelryCrafting found to give to Verse.RecipeDef Make_JadeNecklace

Could not resolve cross-reference: No Verse.ThingDef named Jewelry_GoldBracelet found to give to Verse.ThingDefCountClass (1x null)

Could not resolve cross-reference: No Verse.ResearchProjectDef named JewelryCrafting found to give to Verse.RecipeDef Make_GoldBracelet

Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.

Could not resolve cross-reference: No Verse.ResearchProjectDef named JewelryCrafting found to give to Verse.RecipeDef Make_DiamondNecklace

Could not resolve cross-reference: No Verse.ResearchProjectDef named JewelryCrafting found to give to Verse.RecipeDef Make_RubyNecklace

Could not resolve cross-reference: No Verse.ResearchProjectDef named JewelryCrafting found to give to Verse.RecipeDef Make_JadeNecklace

Could not resolve cross-reference: No Verse.ThingDef named Jewelry_GoldBracelet found to give to Verse.ThingDefCountClass (1x null)

Could not resolve cross-reference: No Verse.ResearchProjectDef named JewelryCrafting found to give to Verse.RecipeDef Make_GoldBracelet

Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.

Could not resolve cross-reference: No Verse.ResearchProjectDef named JewelryCrafting found to give to Verse.RecipeDef Make_DiamondNecklace

Could not resolve cross-reference: No Verse.ResearchProjectDef named JewelryCrafting found to give to Verse.RecipeDef Make_RubyNecklace

Could not resolve cross-reference: No Verse.ResearchProjectDef named JewelryCrafting found to give to Verse.RecipeDef Make_JadeNecklace

Could not resolve cross-reference: No Verse.ThingDef named Jewelry_GoldBracelet found to give to Verse.ThingDefCountClass (1x null)

Could not resolve cross-reference: No Verse.ResearchProjectDef named JewelryCrafting found to give to Verse.RecipeDef Make_GoldBracelet

Cannot call ItemFromXmlFile with resolveCrossRefs=true while loading is already in progress.

Could not resolve cross-reference: No Verse.ResearchProjectDef named JewelryCrafting found to give to Verse.RecipeDef Make_DiamondNecklace

Could not resolve cross-reference: No Verse.ResearchProjectDef named JewelryCrafting found to give to Verse.RecipeDef Make_RubyNecklace

Could not resolve cross-reference: No Verse.ResearchProjectDef named JewelryCrafting found to give to Verse.RecipeDef Make_JadeNecklace

Could not resolve cross-reference: No Verse.ThingDef named Jewelry_GoldBracelet found to give to Verse.ThingDefCountClass (1x null)

Could not resolve cross-reference: No Verse.ResearchProjectDef named JewelryCrafting found to give to Verse.RecipeDef Make_GoldBracelet
Logged

agiber

  • Muffalo
  • *
  • Posts: 15
  • Refugee
    • View Profile
Re: [1.0] Jewelry - Accessories, diamond, ruby and more ! [update 1.3]
« Reply #16 on: March 01, 2019, 05:21:39 PM »

Indeed. There are errors when loading Jewelry mod.
Logged

Kikohi

  • Drifter
  • **
  • Posts: 29
  • Spacer colonist
    • View Profile
Re: [1.0] Jewelry - Accessories, diamond, ruby and more ! [update 1.3]
« Reply #17 on: March 01, 2019, 09:43:28 PM »

Yeah I'm sorry for the inconvenience... I'm gonna work on it, for now i will delete the download link until its fixed. Version 1.4 of the mod will be stable  :)
Sorry again
Logged

QuickSave

  • Muffalo
  • *
  • Posts: 5
  • Refugee
    • View Profile

Hey, I think the download button is broken.
Good work on the new Diamond gfx! The mod is looking better and better.
Logged

Canute

  • Transcendent
  • *****
  • Posts: 8136
  • Refugee
    • View Profile

Hey, I think the download button is broken.
Hey, i think you forget to put your glasses on.
Yes the download got disabled, check the posting above yours.
Logged

Kikohi

  • Drifter
  • **
  • Posts: 29
  • Spacer colonist
    • View Profile
Re: [1.0] Jewelry - Accessories, diamond, ruby and more ! [v1.4]
« Reply #20 on: March 04, 2019, 08:34:13 AM »

Mod updated to v1.4 :
- Bug should all be fixed
- Reworked all art
- Added earring and bracelet

Please give me feedback!  :D
Logged

DiamondBorne

  • Colonist
  • ***
  • Posts: 131
  • Refugee
    • View Profile

Hi, not a suggestion but rather an Idea. How about an alternate version of Jewelry Mod to go along with the more magical side of Rimworld such as A Rimworld of Magic mod or Infused mod?

Basically, jewelry now gives off small mystical bonus based on the type of gem you create with. For example:

-Diamond represents purity, strength, indestructibility.
Diamond bracelet gives bonus to melee damage and melee skill.
Diamond necklace gives bonus to pain treshold and damage reduction.
-Emerald represent Health, healing, growth.
Emerald bracelet gives bonus to medical skill and medical tending success chance.
Emerald necklace gives bonus to immunity gain speed and healing speed.
-Ruby repersents passion, energy, life.
Ruby bracelet gives bonus to plants, animal and social skill.
Ruby necklace gives bonus to walk speed and rest rate. (acts like a mini quicksleeper)

Now I don't know if Rimworld's quality system could affect other stats than beauty and hit points of an item or not. If it can't be done the normal way (by crafting and let the game roll the quality), just lock higher tier jewelries behind research projects like Jewelries refining I -> II -> III -> IV to simulate the pawn gaining deeper understanding and skill in crafting magical jewelries.

As the pawn gain more skill in crafting, they'll be able to craft higher tiers of jewelries that gives off larger bonus. Like this: Normal ruby neckless(no suffix) Skill Req.6, +1% --> Fine ruby necklace. Skill Req.9, +2% --> Expertcraft ruby necklace. Skill Req.12, +3% --> Mastercraft ruby necklace. Skill Req.15, +4% --> Perfect ruby necklace. Skill Req.18, +5%

Hope you don't mind my rambling.  :)
Logged

Canute

  • Transcendent
  • *****
  • Posts: 8136
  • Refugee
    • View Profile

With Rim of Magic you can craft enchantments and these can be put on jewelery.
So you got 1 equipment slot more and more bonis, don't you think that is enough.
Logged

Kikohi

  • Drifter
  • **
  • Posts: 29
  • Spacer colonist
    • View Profile

Thanks for suggestion I'm gonna think about it :)
Logged

TelekineticSloth

  • Muffalo
  • *
  • Posts: 8
  • Refugee
    • View Profile

I think you should make the mod more like skyrim's jewelry system. Like, flawless jems, circlets, silver, gold, maybe even platinum.

Edit: Also add rings, maybe remove ear rings. Also maybe a limit for amount of jewelry being worn.
« Last Edit: May 24, 2019, 01:09:42 AM by TelekineticSloth »
Logged

abinath

  • Muffalo
  • *
  • Posts: 1
  • Refugee
    • View Profile

I really like this mod. Thanks for making it. I have a suggestion. What about tribal jewelry? With weaker mood bonus. Could be just basic leather/wood/gold etc. Plenty of ancient cultures had jewelry.
Logged
Pages: 1 [2]