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  • December 04, 2022, 01:09:39 AM
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Poll

Enemy pawns should be able to shoot while they are fleeing

Yes please! I would do the same if I were fleeing with a gun in my hands.
- 31 (73.8%)
No, let me have my revenge!
- 11 (26.2%)

Total Members Voted: 41


Pages: 1 ... 10 11 [12]

Author Topic: [1.1] RunAndGun  (Read 136705 times)

SpaceDorf

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Re: [1.1] RunAndGun
« Reply #165 on: March 03, 2020, 01:13:16 PM »

That bug has allready existed in [1.0] and is caused by the near zero or zero aiming time of the Quickdraw Weapons.
You could fix that by increasing the aiming time of the Quickdraw Weapons.
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Simstu

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Re: [1.1] RunAndGun
« Reply #166 on: March 10, 2020, 03:20:43 PM »

Did exactly that. Just didn't have time to post here. Works, thanks.  ;)
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