[1.1] RunAndGun

Started by Roolo, October 14, 2017, 02:36:40 PM

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Enemy pawns should be able to shoot while they are fleeing

Yes please! I would do the same if I were fleeing with a gun in my hands.
31 (73.8%)
No, let me have my revenge!
11 (26.2%)

Total Members Voted: 42

SpaceDorf

That bug has allready existed in [1.0] and is caused by the near zero or zero aiming time of the Quickdraw Weapons.
You could fix that by increasing the aiming time of the Quickdraw Weapons.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
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Simstu

Did exactly that. Just didn't have time to post here. Works, thanks.  ;)