Started by corestandeven, October 28, 2017, 12:06:14 PM
Quote from: Goldenpotatoes on October 28, 2017, 04:16:20 PMI believe the main idea with current development was that Alpha was for mainly content additions, with Beta going to be revolving around refining and beefing up what is already there instead. Pretty much everything in the alpha builds has been somewhat base-line content with a good framework to build up from and flesh out once all your major features are in.I know that he's talked about factions before and how things like interacting with them are pretty placeholder, so I wouldn't worry too much until Beta hits and there's still no sign of changes going on around it.
Quote from: Limdood on October 28, 2017, 06:53:40 PMPretty much every aspect of the game WILL get fleshed out more....people whine that this game has been in alpha forever, but it has been developing, consistently and innovatively, the whole time...we're STILL getting brand new features, and each new alpha no only adds new giant features, but it also adds big amounts of functionality to existing systems, adds little features to flesh out previously added big features, balances some of the more recently added features, and fixes countless bugs.
Quote from: corestandeven on October 28, 2017, 12:06:14 PMCurrently there seems little benefit if a faction is +1 or +100 relations, and little difference if a faction is -100 or -1 relations. Essentially it boils down to enemy and non-enemy.
Quote from: corestandeven on November 02, 2017, 02:07:33 PMIn terms of negative relations I do not see any difference between -1 to -100 relations, unless you tell me otherwise? Do you get attacked more if have worse relations? Does a faction who hates you more throw more troops at you compareds with one who mildly dislikes you? Are factions who midly hate you happy to steal some stuff from you before leaving, compared with those who'll only settle for killing all your colonists? Do those who hate you more attack harder before giving up? Can you persuade factions who only slightly hate you to not raid you on that occasion? If you are under seige can you reason with the faction to not attack? etc. Unless you tell me differently i'm unaware that any of this is in the game and there is no difference between have -1 relations or -100.
Quote from: corestandeven on November 02, 2017, 02:07:33 PMFair play, I take it your point there is some value in getting better relations, assuming you request trades (I personnally dont as once you get orbital trade beacon and comms station it is more economical to sell to traders imo). Forgot about military reinforcements, but by the time you have a really high rep with a faction I tend to not need assistance anyway as i have the ability to fend off raids.
Quote from: Bozobub on October 28, 2017, 01:56:13 PMWhat I think is that it's a huge time sink amongst MANY competing time sinks, and the Rimworld devs can only address so many of these *and* still roll out a product to pay the bills in a timely manner. I DO NOT want to see Rimworld become another failed EA release, thenkyew.There are quite a few way Rimworld can (and probably should) change, but there simply may not be time for all of them. Remember also, even after an official "1.0" release, the game can still change and grow. But they still have to get to 1.0 for the game to be ultimately successful.