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Author Topic: [1.1] [KV] Adjustable Trade Ships [ModSync RW]  (Read 31339 times)

Kiame

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Re: [1.0] [KV] Adjustable Trade Ships [ModSync RW]
« Reply #90 on: October 25, 2018, 12:59:23 AM »

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tottiy

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Re: [1.0] [KV] Adjustable Trade Ships [ModSync RW]
« Reply #91 on: October 25, 2018, 07:52:41 AM »

Thanks for the fast response! May the land sprout under your feet and may you never know hunger!
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I'm trying..!

Moriros

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Re: [1.0] [KV] Adjustable Trade Ships [ModSync RW]
« Reply #92 on: March 20, 2019, 02:35:51 PM »

Hi, this mod is not displayed for me under the "mod settings" submenu. where can i change settings of this mod?
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I`m glad I`m not a squirrel...

Canute

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Re: [1.0] [KV] Adjustable Trade Ships [ModSync RW]
« Reply #93 on: March 21, 2019, 03:47:35 AM »

Moriros,
if you don't see the mod settings, you prolly didn't install the mod at the right way.
Open Mods folder
Open AdjustableTradeShips folder
Look if you can see About and Assemblies folder, then is all ok, but when you just see another AdjustableTradeShips folder you need to move it.
If you miss Assemblies folder, you download the master not from Release.


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skay0528

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Re: [1.0] [KV] Adjustable Trade Ships [ModSync RW]
« Reply #94 on: January 03, 2020, 09:33:13 AM »

well i have the same problem as him nothing shows in mod sittings and the mod is installed rigth and still nothing shows can anyone help ?
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Kiame

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Re: [1.0] [KV] Adjustable Trade Ships [ModSync RW]
« Reply #95 on: January 03, 2020, 09:22:04 PM »

Nothing has changed with this mod for a year. Make sure you're downloading from here:
https://github.com/KiameV/rimworld-adjustabletradeships/releases/download/1.0/AdjustableTradeShips.zip
and unzipping into the Mods folder

RimWorld\Mods
-AdjustableTradeShips
--About
--Assemblies
--Languages
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12345abcde

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Re: [1.0] [KV] Adjustable Trade Ships [ModSync RW]
« Reply #96 on: January 17, 2020, 06:10:57 PM »

So does this mod end up working for Randy? I'm assuming if we set an high value we're basically never gonna get any other event outside of trade ships, right?
And if we use Cassandra does having a low value (so more ships) not dilute the events pool?
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Kiame

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Kiame

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Re: [1.1] [KV] Adjustable Trade Ships [ModSync RW]
« Reply #98 on: March 07, 2020, 01:42:57 AM »

Update:
Fixing an issue with random-based story tellers where Orbital Visitor Weight was not getting set after a save was reloaded.

The default weight is 1. Setting to 1000 will make sure Orbital Visitor events fire very often. There are multiple events that fall under Orbital Visitor and only one is Orbital Trader. Randy will put out a random event roughly every day so whether or not it's an Orbital Trader is all up to luck.
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Kiame

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Re: [1.1] [KV] Adjustable Trade Ships [ModSync RW]
« Reply #99 on: May 30, 2020, 01:56:25 PM »

Update:
Added Russian translation. Thanks Tkhakiro!
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