Ludeon Forums

Ludeon Forums

  • September 22, 2021, 11:47:22 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 166 167 [168]

Author Topic: [1.2] Miscellaneous w MAI+Robots  (Read 1261179 times)

Canute

  • Transcendent
  • *****
  • Posts: 9999
  • Refugee
    • View Profile
Re: [1.0/1.1] Miscellaneous w MAI+Robots
« Reply #2505 on: May 20, 2020, 09:30:47 AM »

Yeah, but at these enclosed shooting ranges, you just use small arms, and no grenade launcher, miniguns or small arms with explosion ammo ! :-)
Sure an Alien blaster would be just a small arms too, but don't be surprised you don't have enclosed walls or a room temp. of 500°C after the first shoot ! :-)

Ruisuki

  • Colonist
  • ***
  • Posts: 990
  • Hunter of Pinochet's followers
    • View Profile
Re: [1.0/1.1] Miscellaneous w MAI+Robots
« Reply #2506 on: May 20, 2020, 02:28:56 PM »

Thankfully the mod has your pawn throw stones if their weapon is considered dangerous (grenades, flamethrower). Honestly, I would prefer if this was the standard even for non explosives lol. I like building indoor shooting ranges so I can get access to the 'extremely impressive' room role mood bonus. i use the archery outside
Logged

Jan2607

  • Colonist
  • ***
  • Posts: 389
  • Refugee
    • View Profile
Re: [1.0/1.1] Miscellaneous w MAI+Robots
« Reply #2507 on: May 28, 2020, 04:29:28 PM »

Any chance to get the Misc. Incidents updated? I really miss the mod :(
Logged

Haplo

  • Global Moderator
  • Planetologist
  • ****
  • Posts: 2135
  • Shadow
    • View Profile
Re: [1.0/1.1] Miscellaneous w MAI+Robots
« Reply #2508 on: May 30, 2020, 05:37:26 PM »

Unfortunately I have some troubles figuring out how the site code changed.
That and my limited free time that I have creates real problems..
I am working on it, but it is a reaaaallly slow process, sorry :(
Logged

devinh

  • Muffalo
  • *
  • Posts: 2
  • Refugee
    • View Profile
Re: [1.2] Miscellaneous w MAI+Robots
« Reply #2509 on: November 30, 2020, 02:50:52 AM »

Sorry about posting on such an old topic but I wanted to see if I could get some help with the mod. For whatever reason after I finish crafting and activating an enhanced MAI any time the game attempts to play music it throws up an error in the music manager is there any reason for it or anything anyone might know to do to fix it? I've confirmed that it only happens while the robot is crafted and activated if after I see the error I kill the robot and destroy it it will no longer give me the error every time music tries to play. I've tried installing music mod manager too but that doesn't fix it either. Any help would be appreciated!
Logged

Canute

  • Transcendent
  • *****
  • Posts: 9999
  • Refugee
    • View Profile
Re: [1.2] Miscellaneous w MAI+Robots
« Reply #2510 on: November 30, 2020, 03:12:00 AM »

devinh,
at last you should post the error too has an chance to take a look. Best would be to use the "Share log" button if you got hugslib installed and post the link you got.

Meanwhile you can investigate self a bit. Just disable all other mod's beside the libaries and the Misc. series.
Setup a test colony with the dev tools, spawn resources and let a MAI build and activate.
If anything works fine, it is at last the fault of some other mod from your list.

Since you mention the musicmanager, any other mod that modify the music at some way ? try to add them to your test colony and test it.
« Last Edit: November 30, 2020, 03:15:53 AM by Canute »
Logged

devinh

  • Muffalo
  • *
  • Posts: 2
  • Refugee
    • View Profile
Re: [1.2] Miscellaneous w MAI+Robots
« Reply #2511 on: November 30, 2020, 03:32:49 AM »

devinh,
at last you should post the error too has an chance to take a look. Best would be to use the "Share log" button if you got hugslib installed and post the link you got.

Meanwhile you can investigate self a bit. Just disable all other mod's beside the libaries and the Misc. series.
Setup a test colony with the dev tools, spawn resources and let a MAI build and activate.
If anything works fine, it is at last the fault of some other mod from your list.

Since you mention the musicmanager, any other mod that modify the music at some way ? try to add them to your test colony and test it.


I'm working on getting another confirmation on the new file but I need the music to try to play first while the MAI is activated to do so but here is one from my current save. https://git.io/JkjtA I don't have any mods normally that affect music I tried installing music manager to hopefully get around the problem but when it didn't fix it I removed it.

Edit: While it was running in the background it popped up with the error. It is a brand new fresh save just with an activated MAI enhanced android. Also you can see if you leave it it will continue to try to play music frequently enough and keeps throwing errors. https://git.io/Jkjmr
« Last Edit: November 30, 2020, 03:35:42 AM by devinh »
Logged

ImAllen

  • Muffalo
  • *
  • Posts: 10
  • Refugee
    • View Profile
Re: [1.2] Miscellaneous w MAI+Robots
« Reply #2512 on: August 15, 2021, 08:03:58 PM »

Any hope for this mod?
Logged
Pages: 1 ... 166 167 [168]