Ludeon Forums

Ludeon Forums

  • August 07, 2020, 08:01:06 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 168 169 [170]

Author Topic: [1.0/1.1] Miscellaneous w MAI+Robots  (Read 1123131 times)

ImAllen

  • Muffalo
  • *
  • Posts: 9
  • Refugee
    • View Profile
Re: [1.0/1.1] Miscellaneous w MAI+Robots
« Reply #2535 on: April 05, 2020, 04:29:16 AM »

Only problem I have is If I add a recharge station as a medical bed, the non AI use it to rest in. or the AI uses the hospital beds instead and wont rest. Nothing major.
Logged

sirdave79

  • Drifter
  • **
  • Posts: 32
  • Refugee
    • View Profile
Re: [1.0/1.1] Miscellaneous w MAI+Robots
« Reply #2536 on: April 18, 2020, 11:38:54 AM »

@Haplo, if your last post was in response to me sir, thanks very much ill get around to testing. Aplogies for the trouble.

I've done some of the things Canute said but I haven't updated the game version and im kind of in the middle of a bit less cheaty playthrough.
Logged

Ruisuki

  • Colonist
  • ***
  • Posts: 989
  • Hunter of Pinochet's followers
    • View Profile
Re: [1.0/1.1] Miscellaneous w MAI+Robots
« Reply #2537 on: May 03, 2020, 03:42:22 AM »

only missing incidents now
Logged

Haplo

  • Global Moderator
  • Planetologist
  • ****
  • Posts: 2126
  • Shadow
    • View Profile
Re: [1.0/1.1] Miscellaneous w MAI+Robots
« Reply #2538 on: May 04, 2020, 01:45:35 AM »

Ups, sorry. I totally forgot hat I haven't finished Incidents yet.. :(
Logged

Ruisuki

  • Colonist
  • ***
  • Posts: 989
  • Hunter of Pinochet's followers
    • View Profile
Re: [1.0/1.1] Miscellaneous w MAI+Robots
« Reply #2539 on: May 18, 2020, 04:18:07 PM »

slight request not sure if its in the cards but can different ammo be used for the shooting range? I use the lightweight ammunition mod and my people end up wasting a ton of resources using the dummy. Or maybe a way to restrict these recreation sources to only be used manually, of my own volition so I can micromanage and minimize the ammo consumption?
Logged

Haplo

  • Global Moderator
  • Planetologist
  • ****
  • Posts: 2126
  • Shadow
    • View Profile
Re: [1.0/1.1] Miscellaneous w MAI+Robots
« Reply #2540 on: May 19, 2020, 03:24:01 PM »

You can use the arrow target instead.
That one can now also be used for training, where it uses the equipped weapon (forced training only), but they will use the bow (no ammo) to shoot arrows for recreation.
Logged

Ruisuki

  • Colonist
  • ***
  • Posts: 989
  • Hunter of Pinochet's followers
    • View Profile
Re: [1.0/1.1] Miscellaneous w MAI+Robots
« Reply #2541 on: May 19, 2020, 08:34:39 PM »

ah. well another problem is that the pawns end up breaking the walls or wasting a lot of time on repairs when using the regular dummy but i suppose i could just not build it. Would be good if i could forbid the use of the target dummy so i could only use it when forcing a pawn so i can micromanage it
Logged

Canute

  • Transcendent
  • *****
  • Posts: 9145
  • Refugee
    • View Profile
Re: [1.0/1.1] Miscellaneous w MAI+Robots
« Reply #2542 on: May 20, 2020, 01:00:42 AM »

That is a problem with all semi-dangerous weapons.
There is allready a check for dangerous weapons so pawn's won't use Doomsday launcher to pratice shooting ! :-)
You just shouldn't place the target close to walls or other destroyable objects. 2 tiles away from anything would fix that problem, or if you use weapons with a larger spread 3-4 tiles.
Why do you think at reallife shooting ranges arn't in living areas of cities? :-)
Logged

Ruisuki

  • Colonist
  • ***
  • Posts: 989
  • Hunter of Pinochet's followers
    • View Profile
Re: [1.0/1.1] Miscellaneous w MAI+Robots
« Reply #2543 on: May 20, 2020, 07:20:53 AM »

shooting range enclosed walls
Logged

Canute

  • Transcendent
  • *****
  • Posts: 9145
  • Refugee
    • View Profile
Re: [1.0/1.1] Miscellaneous w MAI+Robots
« Reply #2544 on: May 20, 2020, 09:30:47 AM »

Yeah, but at these enclosed shooting ranges, you just use small arms, and no grenade launcher, miniguns or small arms with explosion ammo ! :-)
Sure an Alien blaster would be just a small arms too, but don't be surprised you don't have enclosed walls or a room temp. of 500°C after the first shoot ! :-)

Logged

Ruisuki

  • Colonist
  • ***
  • Posts: 989
  • Hunter of Pinochet's followers
    • View Profile
Re: [1.0/1.1] Miscellaneous w MAI+Robots
« Reply #2545 on: May 20, 2020, 02:28:56 PM »

Thankfully the mod has your pawn throw stones if their weapon is considered dangerous (grenades, flamethrower). Honestly, I would prefer if this was the standard even for non explosives lol. I like building indoor shooting ranges so I can get access to the 'extremely impressive' room role mood bonus. i use the archery outside
Logged

Jan2607

  • Colonist
  • ***
  • Posts: 380
  • Refugee
    • View Profile
Re: [1.0/1.1] Miscellaneous w MAI+Robots
« Reply #2546 on: May 28, 2020, 04:29:28 PM »

Any chance to get the Misc. Incidents updated? I really miss the mod :(
Logged

Haplo

  • Global Moderator
  • Planetologist
  • ****
  • Posts: 2126
  • Shadow
    • View Profile
Re: [1.0/1.1] Miscellaneous w MAI+Robots
« Reply #2547 on: May 30, 2020, 05:37:26 PM »

Unfortunately I have some troubles figuring out how the site code changed.
That and my limited free time that I have creates real problems..
I am working on it, but it is a reaaaallly slow process, sorry :(
Logged
Pages: 1 ... 168 169 [170]