Was getting a weird issue with the MAI table earlier. Was using the Epyk pack 1.11r + icesheet 1.02 + prison improvement mod, so not sure if that caused it, however I couldn't force a pawn to bring materials to the tables if I had materials in a stockpile. If they were carrying from ground (non stockpile area), then they'd run over and load it into the table If I deleted a zone, then they'd haul to table as well. Possibly this was just a priority issue - I think I was running critical preference on the zones. Also, I couldn't make multiple MAI's if I had an unactivated one. I was hoping I could make multiple MAI's and then haul them to a charging station, and wait until I got the AI cores to activate them, but it seemed to just take my materials and spawn the same MAI on the ground. I'm thinking (and I'm no coder) that it doesn't check to see if there is an unactivated MAI and just takes materials and respawns the same one. If so, and won't be changed to be able to spawn new ones until 1 is activated, can there be a note in the MAI table description saying "1 unactivated MAI at a time" or something?