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Author Topic: [1.3] Miscellaneous w MAI+Robots  (Read 1346826 times)

henk

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Re: [A12d] Miscellaneous w MAI+Robots (V 1.12.11 / 31.01.2016)
« Reply #1185 on: February 27, 2016, 09:13:47 AM »

Hi, I love this mod, MAI and Robots, but I'm desperately looking for a robot that will harvest/grow crops, cook, construct, mine, things like that.

Are you going to add these into the mod or is there a guide or something I can follow so I can add them myself?
Thanks, love the work.
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Grimandevil

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Re: [A12d] Miscellaneous w MAI+Robots (V 1.12.11 / 31.01.2016)
« Reply #1186 on: February 27, 2016, 02:46:35 PM »

Hi, I love this mod, MAI and Robots, but I'm desperately looking for a robot that will harvest/grow crops, cook, construct, mine, things like that.
but both Mai and MAI capable of doing those tasks. u just need to research it before building one.
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henk

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Re: [A12d] Miscellaneous w MAI+Robots (V 1.12.11 / 31.01.2016)
« Reply #1187 on: February 28, 2016, 06:58:02 AM »

In the Modpack https://ludeon.com/forums/index.php?topic=16735.0
these robots got expanded to do these job you mention .

awesome thank you.
MVP doesn't use some mods I love, so I just took the robots mod from the .zip file.
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bullet

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Re: [A12d] Miscellaneous w MAI+Robots (V 1.12.11 / 31.01.2016)
« Reply #1188 on: March 02, 2016, 07:07:49 AM »

it would be cool if the bots are not finding work, then there returning to its charging station instead idly wandered
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Dragoon

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Re: [A12d] Miscellaneous w MAI+Robots (V 1.12.11 / 31.01.2016)
« Reply #1189 on: March 03, 2016, 11:58:44 AM »

I could not see the bill to remove the bionic brainpal from someone. I did see the one to install it however.

I have Brunayla's Security Co but I do not think that affected the human template.
« Last Edit: March 03, 2016, 01:45:50 PM by Dragoon »
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I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

Haplo

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Re: [A12d] Miscellaneous w MAI+Robots (V 1.12.11 / 31.01.2016)
« Reply #1190 on: March 03, 2016, 02:07:06 PM »

Sorry, but right now it isn't possible to remove the brainpals.
Once installed they remain with the person until the end :)
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Grimandevil

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Re: [A12d] Miscellaneous w MAI+Robots (V 1.12.11 / 31.01.2016)
« Reply #1191 on: March 03, 2016, 02:16:05 PM »

correction: it IS actually possible (as a glitch\side effect) when installing brain implants from EPOE. i remember having to reinstall brainpals after i stick some AI chips in their heads.
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Pactrick Willis

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Re: [A12d] Miscellaneous w MAI+Robots (V 1.12.11 / 31.01.2016)
« Reply #1192 on: March 15, 2016, 03:43:21 PM »

Is this mod compatible with Combat realism? I'm mainly asking if the Turret base in this mod is compatible; Will the weapons I put on them retain there combat realism stats?

Grimandevil

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Re: [A12d] Miscellaneous w MAI+Robots (V 1.12.11 / 31.01.2016)
« Reply #1193 on: March 15, 2016, 04:15:23 PM »

Is this mod compatible with Combat realism? I'm mainly asking if the Turret base in this mod is compatible; Will the weapons I put on them retain there combat realism stats?
there is special patch for that on the main page in the OP post. and yes.
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Re: [A12d] Miscellaneous w MAI+Robots (V 1.12.11 / 31.01.2016)
« Reply #1194 on: March 23, 2016, 05:42:38 PM »

Haplo is there a way for me to create a custom table with same functionality as your Tactical Computer - as in how do I do it?

I'd love it to have the this texture but I'm not sure how to go about it.



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Haplo

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Re: [A12d] Miscellaneous w MAI+Robots (V 1.12.11 / 31.01.2016)
« Reply #1195 on: March 24, 2016, 02:28:44 AM »

If you'll replace it you'll loose the joy you can do with it when you place it at a wall, but other than that..

There are a few ways to do this. One way is like this:
-Replace the graphic MainComputer.png in the folder ..\Miscellaneous\Textures\Things\Building\TacticalComputer
-Edit the file ..\Miscellaneous\Defs\ThingDefs\Miscellaneous_Buildings_TacticalComputer.xml
   -> You have to edit the size value to 1, 3?
       
Code: [Select]
<size>(3,3)</size>   ->   <size>(1,3)</size>-Alternately to replacing the graphics you can also change the path in <texPath> and in <uIconPath> to point to your graphic instead.
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mrofa

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Re: [A12d] Miscellaneous w MAI+Robots (V 1.12.11 / 31.01.2016)
« Reply #1196 on: March 24, 2016, 03:10:05 AM »

Texture is 2x1 size or 1x2 dont remmber :D
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Re: [A12d] Miscellaneous w MAI+Robots (V 1.12.11 / 31.01.2016)
« Reply #1197 on: March 24, 2016, 04:04:39 AM »

I'd like it to be a new piece of furniture that's rotatable. Is there no way possible other than replacing? I'd like it to keep joy so I can place it around in each room.

And I don't mean replacing the huge 3x3 computer either, I'd like that to stay the same no matter what. What i'd like to imitate / copy the joy and functions is the Tactical Computer Terminal but with the texture that mrofa has.
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Haplo

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Re: [A12d] Miscellaneous w MAI+Robots (V 1.12.11 / 31.01.2016)
« Reply #1198 on: March 24, 2016, 06:55:47 AM »

If you want to make the terminal extension (the small console) a new object, duplicate the file Miscellaneous_Buildings_TacticalComputerExtension.xml.
Then do the before mentioned changes AND change the <defName> to maybe MyNewComputerTerminal. :)
This way you'll get the new console with all the old functionality.
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Re: [A12d] Miscellaneous w MAI+Robots (V 1.12.11 / 31.01.2016)
« Reply #1199 on: March 24, 2016, 08:07:57 PM »

Eek

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