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Author Topic: [1.3] Miscellaneous w MAI+Robots  (Read 1346718 times)

Haplo

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Re: [A13] Miscellaneous w/o MAI+Robots (V 0.13.1 / 14.04.2016)
« Reply #1215 on: April 14, 2016, 04:49:16 PM »

Update Time

So here it is, the first part of my update is ready to go.
MAI and Robots are a bit more tricky and will take a bit longer.
But I didn't want you to wait for it, when the other parts are ready so far ;D

Please tell me your optinions for the new parted variant.
Is it better like this, or is the All-In-One-Package the better way?

But for now, have fun with Miscellaneous version 0.13.1 (I changed the numbering to better reflect the game version)
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Nebbeh

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Re: [A13] Miscellaneous w/o MAI+Robots (V 0.13.1 / 14.04.2016)
« Reply #1216 on: April 14, 2016, 05:55:17 PM »

I REALLY need the robots, but Robots and Miscellaneous 'CORE' are gold for me! :) So as long as I get my robots next I'm happy :P Thanks for your awesome mods!
« Last Edit: April 14, 2016, 05:58:38 PM by Nebbeh »
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Goldenpotatoes

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Re: [A13] Miscellaneous w/o MAI+Robots (V 0.13.1 / 14.04.2016)
« Reply #1217 on: April 14, 2016, 08:09:38 PM »

As a note, EdB's beta version of Prepare Carefully conflicts with the map generator. I'm assuming it has something to do with both overwriting core terrain generation in some way.

i cri every time
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MrDyl4n

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Re: [A13] Miscellaneous w/o MAI+Robots (V 0.13.1 / 14.04.2016)
« Reply #1218 on: April 14, 2016, 09:08:49 PM »

Damn, I came just to check if robots was updated, saw this thread and did a little fist bump until I read the title agian  :'(
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igz33

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Re: [A13] Miscellaneous w/o MAI+Robots (V 0.13.1 / 14.04.2016)
« Reply #1219 on: April 14, 2016, 09:56:59 PM »

I have an issue with visitor, when they go away its say something like

Orion groups enjoy their stay +20

but it keep doing that forever and the game is lagging. How can I fix this.
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Speeny

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Re: [A13] Miscellaneous w/o MAI+Robots (V 0.13.1 / 14.04.2016)
« Reply #1220 on: April 14, 2016, 11:11:39 PM »

There is an issue with another mod conflict thats causing this. Ive had this issue when i tried to use hospitality. My thinking is its the More factions mod I am using but I am not sure. In my case I converted someone and the message started spamming then they went hostile.
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Haplo

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Re: [A13] Miscellaneous w/o MAI+Robots (V 0.13.1 / 14.04.2016)
« Reply #1221 on: April 15, 2016, 03:48:19 AM »

Hmm that is strange. I'm not aware of any conflict that Miscellaneous might have with Hospitality... I think I'll have to look into it, if there are overlapping things..

For the EdB problems, I'm not going to do anything about it as long it is in it's beta state.
Later on I'll write a patch for it if it stays like it is. I just need to remember it :)
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falcongrey

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Re: [A13] Miscellaneous w/o MAI+Robots (V 0.13.1 / 14.04.2016)
« Reply #1222 on: April 15, 2016, 04:13:37 PM »

Hmm that is strange. I'm not aware of any conflict that Miscellaneous might have with Hospitality... I think I'll have to look into it, if there are overlapping things..

For the EdB problems, I'm not going to do anything about it as long it is in it's beta state.
Later on I'll write a patch for it if it stays like it is. I just need to remember it :)

Thanks for all the hard work Haplo!  I'll hold off on the Map generator until Prepare Carefully is out of beta and a patch/fix is made. (I like starting the colonists off with how I want them to look...)

Also, anxiously waiting for my cleaning and hauling robots!  8)
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It matters not if we win or fail. It's that we stood and faced it.

Haplo

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Re: [A13] Miscellaneous w/o MAI+Robots (V 0.13.1 / 14.04.2016)
« Reply #1223 on: April 15, 2016, 05:30:07 PM »

I've added you the patch for EdB's Prepare Carefully. It was an easy one.
Please test if this one works (Can also be found on the first page under patches)
http://www.mediafire.com/download/wc8a9kl573xzpdb/Misc_Patch_-_EdBPrepareCarefully_0131.zip
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Dragoon

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Re: [A13] Miscellaneous w/o MAI+Robots (V 0.13.1 / 15.04.2016)
« Reply #1224 on: April 15, 2016, 08:24:59 PM »

All right I will be the one to ask. About your MAI when it gets added : Can we f*ck it?

Relationships are thing so is "lovin" and I know we are all thinking it. And some people have a fetish for robots/androids/cyborgs (robophilia). So how is it going to be handled? Are there going to be a male, female and or androgynous (there are male and female ports so) ? If so, is there gonna be a visual difference, or is it just gonna be like with pawns where you have to check? How is personality gonna affect them? Are there going to be straight, homosexual or bisexual androids what happening?
« Last Edit: April 15, 2016, 08:28:32 PM by Dragoon »
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Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

pktongrimworld

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Re: [A13] Miscellaneous w/o MAI+Robots (V 0.13.1 / 15.04.2016)
« Reply #1225 on: April 15, 2016, 11:13:33 PM »

All right I will be the one to ask. About your MAI when it gets added : Can we f*ck it?

Relationships are thing so is "lovin" and I know we are all thinking it. And some people have a fetish for robots/androids/cyborgs (robophilia). So how is it going to be handled? Are there going to be a male, female and or androgynous (there are male and female ports so) ? If so, is there gonna be a visual difference, or is it just gonna be like with pawns where you have to check? How is personality gonna affect them? Are there going to be straight, homosexual or bisexual androids what happening?


you owe me a new keyboard to replace my coffee soaked one.
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Dragoon

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Re: [A13] Miscellaneous w/o MAI+Robots (V 0.13.1 / 15.04.2016)
« Reply #1226 on: April 16, 2016, 12:50:18 AM »

you owe me a new keyboard to replace my coffee soaked one.
haha
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Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

hector212121

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Re: [A13] Miscellaneous w/o MAI+Robots (V 0.13.1 / 15.04.2016)
« Reply #1227 on: April 16, 2016, 06:45:13 AM »

This without mai and robots, or without mai?
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Shabazza

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Re: [A13] Miscellaneous w/o MAI+Robots (V 0.13.1 / 15.04.2016)
« Reply #1228 on: April 16, 2016, 11:02:47 AM »

Can't wait for the robots.
I totally need that hauling robot, so my colonists can do the more important stuff.
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Haplo

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Re: [A13] Miscellaneous w/o MAI+Robots (V 0.13.1 / 16.04.2016)
« Reply #1229 on: April 16, 2016, 12:10:30 PM »

Update: The Robots are back!
So, after a long bug hunting session I think I have the robots up and running again.
Please tell me if I've missed a bug somewhere :)

Edit: Added a patch for Miscellaneous MapGenerator + EdB's Prepare Carefully + EnviroSeeds
« Last Edit: April 16, 2016, 04:03:24 PM by Haplo »
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