Version: Misc. 13.1 on Rimworld 13.1135 Linux x64 build.
I can play fine, but if I attempt to load a save that has a bot active in the world, the game crashes to desktop at the "Spawning all things" stage. In its base station seems fine. I loaded a save prior to activating. Loading a save created after activating crashes.
player.log
Copy included below is truncated due to forum maximum character limits.
Full log @ http://hastebin.com/johiheqawa.md
<Snip>
Sorry, that looks like a memory overflow somehow caused by the graphic I use. I know of a memory overflow when you're using the first EdB mod, but it looks like the robots may also be a problem child?
I have an idea what MAY cause that, but I'm not 100% sure as I can't repro it here on my computer

The mentioned fix is integrated in the attached file. Can you replace your mod with this version and try it again?
If it still doesn't work, can you please zip and attach the savegame you have problems with?
Please tell me if it's working or if not.
Thank you.
<Snip>
Oh just go into the worktypes and you can make it do anything. its default is "plant cutter" trees etc.
goto thingdefs/airobot_races at the bottom and change work types def!
I changed mine to : Growing
THANK YOU very much for this new toy !
It's only that easy with Growing, as that needs the same WorkTags.
If you use something else, you need to find out which worktags it uses (see in Core/WorkTypes.xml) and calculate the needed number.
Here are the available numbers. Add the numbers you need and insert the result in the WorkTag field.
[Flags]
public enum WorkTags
{
None = 0,
Intellectual = 2,
ManualDumb = 4,
ManualSkilled = 8,
Violent = 16,
Caring = 32,
Social = 64,
Scary = 128,
Animals = 256,
Artistic = 512,
Crafting = 1024,
Cooking = 2048,
Firefighting = 4096,
Cleaning = 8192,
Hauling = 16384,
PlantWork = 32768,
Mining = 65536
}
For example: Mining needs the tags Mining and ManualSkilled -> 65536 + 8 -> The needed WorkTag number is 65544.
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