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Author Topic: [1.0] Miscellaneous w MAI+Robots  (Read 1025013 times)

hector212121

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Re: [A13] Miscellaneous w MAI+Robots (V 0.13.4 / 15.05.2016)
« Reply #1470 on: May 15, 2016, 01:23:07 PM »

GT + Alpha poly = glittertech, with a 660% rest eff his MAI just need a min at night to rechange and can work longer.

Bingo. But I did already post that. XD
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Haplo

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Re: [A13] Miscellaneous w MAI+Robots (V 0.13.4 / 15.05.2016)
« Reply #1471 on: May 15, 2016, 04:05:58 PM »

Ah, now.. So if you could make a recharge station out of a stuff named Alpha Poly the rest effectiveness would be increased to 660%?
This would be a problem with the Nano Assembler. As the assembling only happends every x Ticks, this could mean that it ould never hit, as MAI is never long enough in her station..
So, no, I won't make it out of stuff :P
If you really wanna have it, you can do it yourself. You just need to replace the following to the xml file for the Recharge Station (Defs/ThingDefs/AIPawn_Buildings_RechargeStation.xml):

Original:
Code: [Select]
<costList>
<Steel>55</Steel>
</costList>

New:
Code: [Select]
    <costList>
        <Steel>20</Steel>
    </costList>
    <stuffCategories>
      <li>Metallic</li>
      <li>Woody</li>
      <li>Stony</li>
    </stuffCategories>
    <costStuffCount>35</costStuffCount>

This should work..
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PapaDookie

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Re: [A13] Miscellaneous w MAI+Robots (V 0.13.4 / 15.05.2016)
« Reply #1472 on: May 15, 2016, 06:16:33 PM »

UPDATE
There was indeed a problem with the rebuilding of MAIs internal components.
That and the thought Shielding Error should again work correctly with the newest version :)

so just download lastest version and copy it over old stuff and keep on playing ?

*edit* just copied over old files and loaded game. first recharge period and all my Mai's fixed themselves so whatever ya changed worked a charm*

and since you were concerned for them. here's the happy couple on their big day with all their friends including the hauler and cleaner bots to wish them well.
« Last Edit: May 15, 2016, 11:51:39 PM by PapaDookie »
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Dragoon

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Re: [A13] Miscellaneous w MAI+Robots (V 0.13.4 / 15.05.2016)
« Reply #1473 on: May 16, 2016, 05:38:37 AM »

-snip-

What is this blasphemy is this about robot marriage? Who gave them such rights??? XD
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Quote from: faltonico
I truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.

Rock5

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Re: [A13] Miscellaneous w MAI+Robots (V 0.13.4 / 15.05.2016)
« Reply #1474 on: May 16, 2016, 06:03:04 AM »

What happened? Did Mai 4 get kicked to the curb?
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PapaDookie

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Re: [A13] Miscellaneous w MAI+Robots (V 0.13.4 / 15.05.2016)
« Reply #1475 on: May 16, 2016, 08:27:00 PM »

ah whoops. i showed th wrong robot marriage :D. i now have 2 married robot couples. a set of basic Mai's and a set of enhaced MAI's that have gotten married
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Canute

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Re: [A13] Miscellaneous w MAI+Robots (V 0.13.4 / 15.05.2016)
« Reply #1476 on: May 17, 2016, 11:39:20 AM »

UPDATE
There was indeed a problem with the rebuilding of MAIs internal components.
That and the thought Shielding Error should again work correctly with the newest version :)

so just download lastest version and copy it over old stuff and keep on playing ?
You never should copy a new version over an old version.
Delete the old mod folder first then copy/unzip the new one.
80-90% of the times you just copy the new version over the old one works, but sometimes i can cause trouble when the modder change the filestructure of his mod.
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Cabraca

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Re: [A13] Miscellaneous w MAI+Robots (V 0.13.4 / 15.05.2016)
« Reply #1477 on: May 17, 2016, 06:04:41 PM »

i build a nano ki assambler or so where MAi get build and start the building process but no one carry the items to them:-/

all had haulpriority 1
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Zorathex

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Re: [A13] Miscellaneous w MAI+Robots (V 0.13.4 / 15.05.2016)
« Reply #1478 on: May 17, 2016, 06:12:09 PM »

One of my colonists was just insulted by a cleaner robot, this caused a social fight, at the end of the fight the cleaner robot died and exploded, taking the colonist with it. also caught in the explosion was another colonist, named Sammy, and the door to Sammy's bedroom room, which was completely destroyed.
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Haplo

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Re: [A13] Miscellaneous w MAI+Robots (V 0.13.4 / 15.05.2016)
« Reply #1479 on: May 18, 2016, 02:05:24 AM »

i build a nano ki assambler or so where MAi get build and start the building process but no one carry the items to them:-/

all had haulpriority 1
Make sure that you have enough resources. Especially the gold x20 part if you're creating a normal Mai.

One of my colonists was just insulted by a cleaner robot, this caused a social fight, at the end of the fight the cleaner robot died and exploded, taking the colonist with it. also caught in the explosion was another colonist, named Sammy, and the door to Sammy's bedroom room, which was completely destroyed.
Hmm, that's not good.. I'm thinking about removing the explosion part from the robots..
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Zorathex

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Re: [A13] Miscellaneous w MAI+Robots (V 0.13.4 / 15.05.2016)
« Reply #1480 on: May 18, 2016, 02:25:26 AM »

One of my colonists was just insulted by a cleaner robot, this caused a social fight, at the end of the fight the cleaner robot died and exploded, taking the colonist with it. also caught in the explosion was another colonist, named Sammy, and the door to Sammy's bedroom room, which was completely destroyed.

Hmm, that's not good.. I'm thinking about removing the explosion part from the robots..

Don't do that, I found the whole predicament to be quite amusing, also as it turns out, the colonist who died was Sammy husband. It was very useful, as I needed my colony to fall, so I could break away from it and make a new one that will allow newer mods, and I'll definitely be using this mod for that colony as well.  :D
« Last Edit: May 18, 2016, 02:48:28 AM by Zorathex »
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Clibanarius

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Re: [A13] Miscellaneous w MAI+Robots (V 0.13.4 / 15.05.2016)
« Reply #1481 on: May 18, 2016, 02:41:17 AM »

Make the hauler and cleaner bots not have mouths. Maybe that'll make it so they can't talk/start social fights? I dunno how things work in this game yet, just an idea for how to implement social-less robots.
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hector212121

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Re: [A13] Miscellaneous w MAI+Robots (V 0.13.4 / 15.05.2016)
« Reply #1482 on: May 18, 2016, 12:20:46 PM »

How about they self destruct by either only blowing up the tile they're on or frying themselves internally? :P
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falcongrey

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Re: [A13] Miscellaneous w MAI+Robots (V 0.13.4 / 15.05.2016)
« Reply #1483 on: May 18, 2016, 11:15:30 PM »

I've found a possible 'bug' in the auto-haul code concerning spawned sealed rooms and items within them but a question in the bug report may point to an overlook in the Misc Mapgen Mod.  The link to the bug report is here.

The reason for the possible connection to MapGen is that I can only 'recreate' this while MapGen is installed due to I can't seem to spawn rooms with items in them  with a door otherwise.
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Mindtwister76

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Re: [A13] Miscellaneous w MAI+Robots (V 0.13.4 / 15.05.2016)
« Reply #1484 on: May 19, 2016, 12:27:09 AM »

Hi I am having trouble figuring out how to work the worktags for the custom robot mod (Miscellaneous_RobotExtention) So what I need help with is what or where I can find the worktags. Here is what I am trying to figure out "Please refer to the WorkTags in the Assembly." and I dont know were "Assembly" is please help I have been trying to figure this out for about an hour now. Also sorry if I repeated myself alot.   :(
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