[1.3] Miscellaneous w MAI+Robots

Started by Haplo, May 16, 2014, 05:54:01 AM

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Clibanarius

Make the hauler and cleaner bots not have mouths. Maybe that'll make it so they can't talk/start social fights? I dunno how things work in this game yet, just an idea for how to implement social-less robots.

hector212121

How about they self destruct by either only blowing up the tile they're on or frying themselves internally? :P

falcongrey

I've found a possible 'bug' in the auto-haul code concerning spawned sealed rooms and items within them but a question in the bug report may point to an overlook in the Misc Mapgen Mod.  The link to the bug report is here.

The reason for the possible connection to MapGen is that I can only 'recreate' this while MapGen is installed due to I can't seem to spawn rooms with items in them  with a door otherwise.
It matters not if we win or fail. It's that we stood and faced it.

Mindtwister76

Hi I am having trouble figuring out how to work the worktags for the custom robot mod (Miscellaneous_RobotExtention) So what I need help with is what or where I can find the worktags. Here is what I am trying to figure out "Please refer to the WorkTags in the Assembly." and I dont know were "Assembly" is please help I have been trying to figure this out for about an hour now. Also sorry if I repeated myself alot.   :(
Howdy Ho

Haplo

Quote from: falcongrey on May 18, 2016, 11:15:30 PM
I've found a possible 'bug' in the auto-haul code concerning spawned sealed rooms and items within them but a question in the bug report may point to an overlook in the Misc Mapgen Mod.  The link to the bug report is here.

The reason for the possible connection to MapGen is that I can only 'recreate' this while MapGen is installed due to I can't seem to spawn rooms with items in them  with a door otherwise.

Thanks, I'll look into it. Most likely I've forgotten to forbid the items :)

Quote from: Mindtwister76 on May 19, 2016, 12:27:09 AM
Hi I am having trouble figuring out how to work the worktags for the custom robot mod (Miscellaneous_RobotExtention) So what I need help with is what or where I can find the worktags. Here is what I am trying to figure out "Please refer to the WorkTags in the Assembly." and I dont know were "Assembly" is please help I have been trying to figure this out for about an hour now. Also sorry if I repeated myself alot.   :(
Hmm I really should add a link to the first page. This I've already answered a while back. I'll look for the message and add the link..

Edit here they are:
https://ludeon.com/forums/index.php?topic=3612.msg209787#msg209787
https://ludeon.com/forums/index.php?topic=3612.msg210207#msg210207

dareddevil7

Never fix the robot weddings or the robots attending the wedding, maybe add a double recharge pod for MAI couples

Mindtwister76

Thank you so much Haplo for your help. I really appreciate it.
Quote from: Haplo on May 19, 2016, 07:37:42 AM

Hmm I really should add a link to the first page. This I've already answered a while back. I'll look for the message and add the link..

Edit here they are:
https://ludeon.com/forums/index.php?topic=3612.msg209787#msg209787
https://ludeon.com/forums/index.php?topic=3612.msg210207#msg210207
Howdy Ho

Galleg

Thanks Haplo for the help you gave me. Also telling you that I really like the idea of MAI attending waddings (its fun) and getting married (it's hilarious).
Have fun!

caekdaemon

#1433
I think I've got a glitch; the robots trader ship doesn't bring any robots :p It's got the tactical computer and the remote version of it, along with some other stuff, but no robots. CCL doesn't give me any errors or anything like that, so I haven't got a clue what's causing it.

Mod list is:
Core
Community Core Library
Community Core Library - Vanilla Tweaks
LT_RedistHeat
CombatRealism-RD-1.6.5.1
EdBModOrder
EdBPrepareCarefully
Apparello
ExpandedProsthetics;OrganEngineering
Hospitality
Izzyssentials V1.02 A13
Miscellaneous_Core
Miscellaneous_Incidents
Miscellaneous_MapGenerator
Miscellaneous_Objects
Miscellaneous_Robots
Miscellaneous_TrainingFacility
Misc_Patch_-_Core_-_CombatRealism
Misc_Patch_-_EdBPrepareCarefully
RW_Blueprints-0.13.0.1
RW_EnhancedTabs-0.13.0.1
RW_Manager-0.13.0.3
RW_FluffyRelations-0.13.1.2
RW_MedicalInfo-0.13.0.1

EDIT : Just reloaded the game to take a screenshot of the robot trader's inventory, and wierdly enough he had robots this time, albeit just the hauler one, so I guess they do appear. Huh.

RagingLoony

How would I go about making the gardening robot compatible with the Enviroseeds mod? The gardening bots wont plant seeds :( I understand xml editing and everything, I'm just not sure what to add to the gardenbot Defs

Haplo

I'm also not sure how enviro seeds work, so I can't really help you there, but.. Do you have the unmodified gardening bot? The unmodified bot can NOT plant. He can only cut trees and bushes and the like. For everything else you need to change the xml according to the description I gave in the older posts:

Quote from: Haplo on May 19, 2016, 07:37:42 AM
...
Quote from: Mindtwister76 on May 19, 2016, 12:27:09 AM
Hi I am having trouble figuring out how to work the worktags for the custom robot mod (Miscellaneous_RobotExtention) So what I need help with is what or where I can find the worktags. Here is what I am trying to figure out "Please refer to the WorkTags in the Assembly." and I dont know were "Assembly" is please help I have been trying to figure this out for about an hour now. Also sorry if I repeated myself alot.   :(
Hmm I really should add a link to the first page. This I've already answered a while back. I'll look for the message and add the link..

Edit here they are:
https://ludeon.com/forums/index.php?topic=3612.msg209787#msg209787
https://ludeon.com/forums/index.php?topic=3612.msg210207#msg210207

RagingLoony

Quote from: Haplo on May 23, 2016, 12:23:53 AM
I'm also not sure how enviro seeds work, so I can't really help you there, but.. Do you have the unmodified gardening bot? The unmodified bot can NOT plant. He can only cut trees and bushes and the like. For everything else you need to change the xml according to the description I gave in the older posts:

Quote from: Haplo on May 19, 2016, 07:37:42 AM
...
Quote from: Mindtwister76 on May 19, 2016, 12:27:09 AM
Hi I am having trouble figuring out how to work the worktags for the custom robot mod (Miscellaneous_RobotExtention) So what I need help with is what or where I can find the worktags. Here is what I am trying to figure out "Please refer to the WorkTags in the Assembly." and I dont know were "Assembly" is please help I have been trying to figure this out for about an hour now. Also sorry if I repeated myself alot.   :(
Hmm I really should add a link to the first page. This I've already answered a while back. I'll look for the message and add the link..

Edit here they are:
https://ludeon.com/forums/index.php?topic=3612.msg209787#msg209787
https://ludeon.com/forums/index.php?topic=3612.msg210207#msg210207


Thanks for the reply, I was able to get it working. as it turns out it doesnt take anything special to get them to plant with seeds, just giving them the default grower worktype works just fine. had a bit of trouble with having to create a new basestation for the new robot (cutter bot and now gardener boot) but I've got it working now, thanks for the help :)

Exende

is the tactical computer supposed to be buildable or do you have to buy it from a merchant?

m33n

Hello,
Is there any way to contain robots to zones?
I couldn't find any info on that, but I could have missed it in 100 pages thread :D

Haplo

You can change the zone in the info field of the robot. Just click on the zone :)