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Author Topic: [1.2] Miscellaneous w MAI+Robots  (Read 1150521 times)

Azeyrt

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Re: [A16] Miscellaneous w/o MAI+Robots (V 0.16.3 / 06.01.2017)
« Reply #1830 on: January 07, 2017, 01:26:35 PM »

I dont think he did.
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carpediembr

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Re: [A16] Miscellaneous w/o MAI+Robots (V 0.16.3 / 06.01.2017)
« Reply #1831 on: January 07, 2017, 11:59:49 PM »

I only hope that the Cleaning/Haul robot will be CR compatible.
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Haplo

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Re: [A16] Miscellaneous w/o MAI+Robots (V 0.16.3 / 06.01.2017)
« Reply #1832 on: January 08, 2017, 08:42:32 AM »

I did update the steam version for now with a first update to a 16 as the rework will take a while.
When it doesn't bring in error reports I'll release it here too.
And for cr compatibility: I'm not sure, but I won't do a compatibility patch anytime soon if it doesn't.
I just don't have the time for it.
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14m1337

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Re: [A16] Miscellaneous w/o MAI+Robots (V 0.16.3 / 06.01.2017)
« Reply #1833 on: January 08, 2017, 09:05:26 AM »

it seems to run fine. took some time to get one sold by an exotic trader, but this lil' cleaning bot now does his work in my actual colony.
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Quick_Silver - The One And Lonely
My posts may sometimes be filled with (sarcastic) humor - it's up to you to find it out on your own.
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Dacksi

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Re: [A16] Miscellaneous w/o MAI+Robots (V 0.16.3 / 06.01.2017)
« Reply #1834 on: January 08, 2017, 02:02:35 PM »

Hello, can someone tell me why I can not activate the cleaning robot?
Do they work at all in version 16?
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Haplo

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Re: [A16] Miscellaneous w Robots (V 0.16.3 / 08.01.2017)
« Reply #1835 on: January 08, 2017, 03:31:24 PM »

I have released a test version for now that should work with a16.

BUT there is one incompatibility thats been found right now:
Fluffys WorkTabs don't play nicely with my Robots, so you can only have one mod active. WorkTabs OR Robots. Not both.
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coldcell

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Re: [A16] Miscellaneous w Robots (V 0.16.3 / 08.01.2017)
« Reply #1836 on: January 08, 2017, 06:46:03 PM »

I have released a test version for now that should work with a16.

BUT there is one incompatibility thats been found right now:
Fluffys WorkTabs don't play nicely with my Robots, so you can only have one mod active. WorkTabs OR Robots. Not both.

First time using Robots. Do I need to start a totally new game for it?

I load up my save with it enabled, but I don't see the option to get the robots running, or any new research that may have come up.

Edit: Oh this is buyable only? Alright....
« Last Edit: January 08, 2017, 06:52:16 PM by coldcell »
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etoire

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Re: [A16] Miscellaneous w Robots (V 0.16.3 / 08.01.2017)
« Reply #1837 on: January 08, 2017, 11:23:08 PM »

I'm using the Misc. Objects mod and I'm trying to use the nano replicator. It doesn't seem very intuitive. I can't control what goes in it as a material, and I've lost a few supreme guns/valuable equipment to its aggressive nomming. Am I missing a stockpile options page? I don't have any option to choose what goes inside it.

Saving and exiting while the 3d printer is printing seems to clear its memory, too. I was 3D printing an item and save/exited to remove better pathfinding to test something and I checked the printer, it no longer had the item in memory.
« Last Edit: January 08, 2017, 11:36:50 PM by etoire »
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Haplo

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Re: [A16] Miscellaneous w Robots (V 0.16.3 / 08.01.2017)
« Reply #1838 on: January 09, 2017, 05:12:46 AM »

The printer is normally simple to use, I think:
- set the scanner to only accept the weapon you like to have.
- wait till the weapon is on the scanner (quality doesn't matter)
- Start the printer
- the printer scans the gun and calculates the needed amount of steel
- your colonists will carry the steal to it (it behaves like a stockpile with critical setting)
- the printing starts and uses the steel to build it. Don't disturb it or you may loose steel to the incomplete weapon.
- the output is the weapon in normal quality.
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Canute

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Re: [A16] Miscellaneous w Robots (V 0.16.3 / 08.01.2017)
« Reply #1839 on: January 09, 2017, 06:17:24 AM »

I think he mean he can force his pawn to haul material to the printer.

Yes this is a bit irritating, the haul priority for the printer is very low, it only get delivered when mort other important haul jobs are done.

And yes, loading mosttime disturb the printing process, but "mosttimes" the material isn't lost when you start a new printing.
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FadingFog

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Re: [A16] Miscellaneous w Robots (V 0.16.3 / 08.01.2017)
« Reply #1840 on: January 09, 2017, 01:34:47 PM »

Hello, I Rusified your mod Misc. Robots. You can add my translation to your mod. Link -> http://www.mediafire.com/file/eaqulbuaq43gc2u/Russian_Misc._Robots.rar
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Senio

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Re: [A16] Miscellaneous w Robots (V 0.16.3 / 08.01.2017)
« Reply #1841 on: January 09, 2017, 01:47:41 PM »

Hello, can someone tell me why I can not activate the cleaning robot?
Do they work at all in version 16?
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Dacksi

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Re: [A16] Miscellaneous w Robots (V 0.16.3 / 08.01.2017)
« Reply #1842 on: January 09, 2017, 02:38:49 PM »

For me it was when I deactivated the Fluffys WorkTabs Mod. Since then the robots are running.
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Fluffy (l2032)

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Re: [A16] Miscellaneous w Robots (V 0.16.3 / 08.01.2017)
« Reply #1843 on: January 09, 2017, 03:21:27 PM »

Robots should now work again together with my work tab - just make sure you have the latest version of the work tab.
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onerous1

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Re: [A16] Miscellaneous w Robots (V 0.16.3 / 08.01.2017)
« Reply #1844 on: January 09, 2017, 07:39:11 PM »

Has anyone has trouble with the archery range? For some reason it doesn't count as a joy object when the game initial prompts you to build one. Could it conflict with other mods that as joy objects such as Additional Joy Objects?
« Last Edit: January 10, 2017, 09:55:10 AM by onerous1 »
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