[1.3] Miscellaneous w MAI+Robots

Started by Haplo, May 16, 2014, 05:54:01 AM

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Harry_Dicks


Harry_Dicks

Do you think it would be possible to implement a "Robots" tab like they had in Base Robots? ?

LittleMikey

Hey so my error log is filled with these "Def-linked translation error:" things, should I be worried about them?
http://steamcommunity.com/id/LittleMikey/screenshot/903402282900567815

Jan2607


Haplo

I'm currently not at home and can't open the log-file, but Def-Linked Translation Errors can normally be ignored. They only appear at the beginning of loading the translations and show errors there.
But as it is only the translation, this can be ignored.

But I'll look deeper into it when I'm at home (and haven't forgotten it ;) )

@Harry_Dicks:
Possible, sure, but time to do it... hmm..
As I'm finally finished with updating my mods maybe I'll find the time to look into it if it's requested more often.
But currently there aren't much requests for it so.. we'll see.

wwWraith

Then I'd second the suggestion for using a tab to list our bots. It's often so much pain trying to find them on the map when it's needed...
Think about it. Think around it. Perhaps you'll get some new good idea even if it would be completely different from my words.

Harry_Dicks

Quote from: wwWraith on January 09, 2018, 04:09:30 AM
Then I'd second the suggestion for using a tab to list our bots. It's often so much pain trying to find them on the map when it's needed...

Haplo, could we get a vote started on your thread, pleeeaase?! ;D

Canute

*sign* do you know how long i am waiting for that ?
I think i mention to find a way to find the robots since they came out.
But since they are animal now, and with the animal tab, i think Haplo could modify these animal tab to works for robots.

SpaceDorf

And restrict robots to zones so they don't get killed as often, since those mothers are really expensive.

On that note, repairing robots might be higher on my wishlist than the robot tab.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Canute

Errr Spacedorf, didn't you saw
QuoteUpdate
- Misc. Robots: I've finally fixed the error in the repair job.
   -> Damaged robots can be repaired now. (Repair cost: 20 Steel, 1 Component + Lvl 6 Construction)

SpaceDorf

#2185
Quote from: Canute on January 10, 2018, 04:08:38 AM
Errr Spacedorf, didn't you saw
QuoteUpdate
- Misc. Robots: I've finally fixed the error in the repair job.
   -> Damaged robots can be repaired now. (Repair cost: 20 Steel, 1 Component + Lvl 6 Construction)

:o :o :o :o nope .. totally missed that ..  :'(

Does this extend to Robots++ ?
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Harry_Dicks

Quote from: SpaceDorf on January 10, 2018, 03:11:25 AM
And restrict robots to zones so they don't get killed as often, since those mothers are really expensive.

On that note, repairing robots might be higher on my wishlist than the robot tab.

So since that's taken care of, that means the robots tab gets bumped up on the wishlist, and we have your vote now as well? ;D

SpaceDorf

I successfully repaired a cleaning bot from misc robots ++.

You have my Axe.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Haplo

The robots tab is finished. I had a bit of free time yesterday which resulted in a looong night doing it..
It is uploaded to GitHub and Steam, but I forgot the direct link, sorry
Will fix this later on when I'm home. Until then you can get it from the GitHub Mod Collection :)

Canute

Thanks haplo,
that you spend your limited free time into modding.