Krolon,
a good start would be to post a logfile.
If you use hugslib just use the Green share log button at the ingame log window.
That include the modlist too.
I just download,copied and activat the mods core and turretbase on a test colony and don't got any problems.
Sure the copy/install is a bit tricky since Haplo put all mod's into the Master branch, you need to watch what you copy over into the Mods folder.
@Haplo
When a pawn with Dumb labor trait want to install a weapon this error show up
Could not resolve symbol "1_label" for string "hauling {1_label}.".
Verse.Log:Error(String, Boolean)
Verse.Log:ErrorOnce(String, Int32, Boolean)
Verse.GrammarResolverSimple:Formatted(String, List`1, List`1)
Verse.GrammarResolverSimpleStringExtensions:Formatted(String, NamedArgument)
Verse.TranslatorFormattedStringExtensions:Translate(String, NamedArgument)
TurretWeaponBase.JobDriver_HaulToCellAndDoWork:GetReport()
RimHUD.Data.Models.PawnModel:GetActivity()
RimHUD.Data.Models.PawnModel:get_Activity()
RimHUD.Data.Models.<>c:<.cctor>b__22_42(PawnModel)
RimHUD.Data.Models.HudModel:GetWidget(PawnModel, String, String)
RimHUD.Interface.HUD.HudElement:Build(PawnModel)
RimHUD.Interface.HUD.HudRow:Prepare(PawnModel)
RimHUD.Interface.HUD.<>c__DisplayClass13_0:<Prepare>b__0(HudRow)
System.Linq.<CreateSelectIterator>c__Iterator10`2:MoveNext()
System.Collections.Generic.List`1:AddEnumerable(IEnumerable`1)
System.Collections.Generic.List`1:.ctor(IEnumerable`1)
System.Linq.Enumerable:ToArray(IEnumerable`1)
RimHUD.Interface.HUD.HudPanel:Prepare(PawnModel)
RimHUD.Interface.HUD.<>c__DisplayClass5_0:<Prepare>b__0(HudContainer)
System.Linq.<CreateSelectIterator>c__Iterator10`2:MoveNext()
System.Linq.Enumerable:Iterate(IEnumerable`1, Single, Func`3)
System.Linq.Enumerable:Max(IEnumerable`1)
RimHUD.Interface.HUD.HudHStack:Prepare(PawnModel)
RimHUD.Interface.HUD.HudVStack:Prepare(PawnModel)
RimHUD.Interface.HUD.HudLayout:Draw(Rect, PawnModel)
RimHUD.Interface.HUD.Hud:DrawDocked(Rect, PawnModel)
RimHUD.Interface.InspectPanePlus:DrawContent(Rect, PawnModel, Pawn)
RimHUD.Interface.InspectPanePlus:OnGUI(Rect, IInspectPane)
RimHUD.Patch.RimWorld_InspectPaneUtility_InspectPaneOnGUI:Prefix(Rect, IInspectPane)
RimWorld.InspectPaneUtility:InspectPaneOnGUI_Patch1(Rect, IInspectPane)
RimWorld.MainTabWindow_Inspect:DoWindowContents(Rect)
Verse.<WindowOnGUI>c__AnonStorey0:<>m__0(Int32)
UnityEngine.GUI:CallWindowDelegate(WindowFunction, Int32, Int32, GUISkin, Int32, Single, Single, GUIStyle)