Hi Haplo, I was just trying to modify your mod a little for my own personal use, and ran into an issue. I'm trying to add a third type of AI, I've found the definitions needed to set one up, but I don't understand how the game spawns it.
Am I right in thinking that the recipe produces the invisible AICreator building, which spawns the pawn and deletes itself? Is the actual spawning function of the AICreator assembled into one of the .dll files your mod includes?