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Author Topic: [1.3] Miscellaneous w MAI+Robots  (Read 1346757 times)

Haplo

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Re: [MOD] (Alpha 7) Miscellaneous w MAI (V 1.7.5 / 06.11.2014)
« Reply #375 on: November 09, 2014, 05:09:02 PM »

Then I would suggest not using the nano storage, sorry.
Showing the total count is possible to do, but to change it so that the game recognises it's content just isn't possible here. EdB did something in his Mod so that the content is counted on his inventory screen, but the game itself can't get the info what is inside. That is just not possible while maintaining a 'nano storage' without it being 'bug storage', sorry.
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Goo Poni

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Re: [MOD] (Alpha 7) Miscellaneous w MAI (V 1.7.5 / 06.11.2014)
« Reply #376 on: November 11, 2014, 11:29:32 AM »

How does one make proper use of the visitor beds? I've built a bed in both the prison room and the medical bay but capturing a wounded friendly colonist still ticked off their colony.
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Haplo

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Re: [MOD] (Alpha 7) Miscellaneous w MAI (V 1.7.5 / 06.11.2014)
« Reply #377 on: November 11, 2014, 11:32:23 AM »

You don't capture them. If you have a downed visitor, select a colonist, right-click the BED and select the visitor you want to help to this bed.
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Goo Poni

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Re: [MOD] (Alpha 7) Miscellaneous w MAI (V 1.7.5 / 06.11.2014)
« Reply #378 on: November 11, 2014, 12:01:15 PM »

Ah. Well at least now I know for next time. Thankfully still have two friendly colonies.
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Igabod

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Re: [MOD] (Alpha 7) Miscellaneous w MAI (V 1.7.5 / 06.11.2014)
« Reply #379 on: November 12, 2014, 04:20:27 PM »

During my game last night I noticed a bit of a problem with MAI. When assigned to man a mortar, I never got a warning about MAI getting low battery. I almost lost MAI several times because of that and then I did lose MAI along with another colonist who happened to be walking past as it blew up.

Haplo

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Re: [MOD] (Alpha 7) Miscellaneous w MAI (V 1.7.5 / 06.11.2014)
« Reply #380 on: November 12, 2014, 05:00:53 PM »

You don't get a warning anymore, but you should see it at her unhealthy red hue. When she switches from her nice white to the red hue, you have normally enough time to send her to her recharge station..
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Igabod

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Re: [MOD] (Alpha 7) Miscellaneous w MAI (V 1.7.5 / 06.11.2014)
« Reply #381 on: November 13, 2014, 01:46:57 AM »

I always equip MAI with clothes so the color is not easy to see (I've never seen it at least). But even if I didn't have that problem I still would have lost MAI the same way. I was busily focused on watching the damage the mortars did to the enemy all the way across the map when it happened. I'll probably pay closer attention in the future now that I know there isn't a warning like you get with human colonists when they are about to break. But it would still be nice and make sense for a warning to pop up. I would think that even a robot would be like "hey guys I'm about to explode over here, someone come take over for me while I go recharge".

StorymasterQ

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Re: [MOD] (Alpha 7) Miscellaneous w MAI (V 1.7.5 / 06.11.2014)
« Reply #382 on: November 13, 2014, 02:03:43 AM »

I always equip MAI with clothes...

"MAI parts are showing!"
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Igabod

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Re: [MOD] (Alpha 7) Miscellaneous w MAI (V 1.7.5 / 06.11.2014)
« Reply #383 on: November 13, 2014, 02:08:43 AM »

I always equip MAI with clothes...

"MAI parts are showing!"

Haha, that made me think of Bender's porn magazines, aka schematics for fembots.

Cat123

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Re: [MOD] (Alpha 7) Miscellaneous w MAI (V 1.7.5 / 06.11.2014)
« Reply #384 on: November 13, 2014, 05:37:43 PM »

Using the TTM bundled version (which might be horribly out of date):

When selecting a MAI, 'R'ing it for direct control and setting a move order, there is consistently an error - large purple box around the moving MAI.

Is this due to a TTM conflict, or a bug that's been fixed? If not, ugh, needs looking at.
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Haplo

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Re: [MOD] (Alpha 7) Miscellaneous w MAI (V 1.7.5 / 06.11.2014)
« Reply #385 on: November 14, 2014, 12:29:41 AM »

There is an issue with TTM, that it uses the new assembly, but forgot to update the Mai textures.
To fix this, download the newest Mai mod and extract the integrated Texture folder to the TTM Mai folder.
This should solve your texture problem.
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Goo Poni

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Re: [MOD] (Alpha 7) Miscellaneous w MAI (V 1.7.5 / 06.11.2014)
« Reply #386 on: November 14, 2014, 11:58:04 AM »

I have a couple incapacitated travelers that I can't lend any aid to. Is it specifically only people visiting the colony and not those just wandering by?
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Haplo

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Re: [MOD] (Alpha 7) Miscellaneous w MAI (V 1.7.5 / 06.11.2014)
« Reply #387 on: November 14, 2014, 05:46:29 PM »

It should work for any visitor. There isn't really a difference between visitors and travelers, so both should work the same. Did you follow the instruction? Select pawn, right-click on visitor bed and select pawn shown there..
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Goo Poni

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Re: [MOD] (Alpha 7) Miscellaneous w MAI (V 1.7.5 / 06.11.2014)
« Reply #388 on: November 14, 2014, 07:08:42 PM »

Mhm. R-clicking the bed with someone selected brought up no menu. Kinda like how you can r-click on crafting tables at times and nothing pops up because someone else is making use of the table instead of the "this guy doesn't make stuff" message.
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Reysuke

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Re: [MOD] (Alpha 7) Miscellaneous w MAI (V 1.7.5 / 06.11.2014)
« Reply #389 on: November 15, 2014, 02:35:19 PM »

I had a Visitor who got his leg shot off.
He starved to death in my Bed.
I cant feed them/ do an operation or?
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