[A17 WIP] - Adapted Arms & Ammo

Started by Fuji, October 21, 2017, 05:46:34 AM

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Fuji


- Still mucking around with bows and arrows while your tribal scientists struggle to figure out electricity? -
- Maybe you just need something to go with all those cowboy hats lying around? -
- Or assault rifles too new-fangled for your cultured sensibilities? -

Well... welcome to:
Coming soon...

A selection of hand-drawn firearms split between three tech levels!







Included (In order of appearance):


Pre-Industrial

Early Industrial

Industrial


  • Musket
  • Blunderbuss
  • Pepperbox Pistol
  • Flintlock Pistol
  • Early Revolver                (Colt Walker)


  • Siege Gun
  • Repeating Rifle               (Winchester Henry)
  • Revolving Rifle                (Colt 1855 Carbine)
  • Double-barrel Shotgun
  • Lever Action Pistol           (Volcanic Pistol)
  • Western Revolver            (Colt Peacemaker)


  • Air Rifle                          (Daisy Red Ryder)
  • Carbine Rifle                   (MAS-36)
  • Automatic Rifle                (AVT-40)
  • Industrial SMG                 (MP-38)
  • Semi-Auto Pistol              (Mauser C96)
  • Service Revolver              (Nagant M1895)

And more to come!

Art pending:

  • Pre-pre-industrial arquebus
  • Arrow artillery
  • Canon
  • Napoleonic Rocket
  • Maxim M1895
  • Vickers Gun
  • Lahti L-39
  • Winchester M1897
  • CE Ammo

Kori


SpaceDorf

Looks good.

How do you plan your ammo concept ?
And what are the differences to Combat Extended ?
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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Silas_

Wow, very nice!  Looking forward to this.

Morrigi

Looks good, I'd definitely play with this.