Biome changes for rivers in desert

Started by Daimonin, October 22, 2017, 07:09:09 PM

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Daimonin

Im loving the new rivers, but I feel like there should be a bit of a world gen tweak to go with them. Specifically, the rivers in arid/desert/extreme desert, which should produce... greenery.

I'm thinking streams should have a belt of soil and either tropical or temperate trees along side them. Rivers would of course have a much larger belt, which due to the size of colony maps it would be the whole map, so just say that any global tile that has a river in it should automatically be forced to either tropical or temperate, depending on the condition of the desert it's "overriding".

Think Nile river which is in a desert, but a huge green belt of lush land filling the entire river valley.

Songleaves

Maybe make the tiles containing the river a different biome entirely? The greenery surrounding the Nile appears to extend pretty far:

Daimonin

Exactly, that's what I meant.  Anything larger then a stream should overwrite a arid/desert/extreme desert biome to a forest of some sorts. Would make sense, and make the globe look really nice too, with little bands of green along rivers.


Bolgfred

Quote from: Daimonin on October 22, 2017, 07:47:05 PM
Anything larger then a stream should overwrite a arid/desert/extreme desert biome to a forest of some sorts. Would make sense, and make the globe look really nice too, with little bands of green along rivers.

I'd split this into big rivers switch desert to savana/grassland and brooks/smallriver just add greenish tiles around water on the map. I didn't check on deserts, but I think rivers don't genereate more fertile ground or something?
"The earth has only been lent to us,
but no one has said anything about returning."
-J.R. Van Devil

SpaceDorf

Nope they don't ..
there was a mod in A16 which forced fertile soil to be generated next to water though.

Which would create a setting you describe .. and the greater the body of water, the further the fertile ground would extend.
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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Daimonin

I don't suppose anyone knows if the mods creator is still around and willing to update? Or share his files to see if someone else can update it?

BetaSpectre

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SpaceDorf

I searched a few hours yesterday, here at the forums and locally on my system,
but came up empty  :(
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker