[1.3] [KV] Animal Costumes [ModSync RW]

Started by Kiame, October 23, 2017, 04:27:49 AM

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Kiame

Just in time for Halloween: Animal Costumes!

Included are Ears, Tails, and Hooded Costumes of Tanooki, Cats, and Dogs.

Consider using Change Dresser - https://ludeon.com/forums/index.php?topic=35632.0 - for custom colorations and quick gear switching!

Each accessory/costume imbues the wearer with aspects of the animal.
The Tanooki is sly and wise - bonuses to work-related tasks like research, growing, crafting and negative combat stats.
The cat is agile a fierce - bonus to melee combat and negative ranged combat.
The dog is loyal and ready to retrieve the kill (still working on this description...) - bonus to ranged combat and negative melee combat.

The tails and ears give small bonuses - 1% in most cases - whereas the costume and hood give larger bonuses - 5% in most cases.

4 new research tasks.
-Animal Tails and Ears: Requires Complex Clothing. Allows crafting of Tanooki Ears and Tails.
-Combat Animal Tails and Ears: Requires Machining and Animal Tails and Ears. Allows crafting of Cat/Dog Ears and Tails - these have roughly the same armor as plate helm and plate armor with the addition of small stat bonuses.
-Animal Costumes: Requires Animal Tails and Ears and Microelectronics. Allows crafting of Tanooki Costume and Hood.
-Combat Animal Costumes: Requires Animal Costumes, Combat Animal Tails and Ears, and Powered Armor. Allows crafting of Cat/Dog Ears and Tails - these have roughly the same armor as power helm and power armor with the addition of stat bonuses.

For Cat/Dog armor, cat armor has equal protection from blunt and sharp whereas dog armor has higher sharp protection and lower blunt. In all cases the sum of the two (sharp+blunt) are the same between cat, dog, and the armor which they are comparable to (armored helm/chest or power helm/armor)

Make sure to farm cotton as these do require large amounts of leather/cotton to make.

Undergarment - unlocked with "Animal Costumes" research - is apparel with the slightly better protection than a t-shirt (it covers both shirt and legs). This was added to get more freedom with color combinations.

AI Raiders from Tribal and Outlander groups will uses these.

Do not use with Animal Ears - https://ludeon.com/forums/index.php?topic=34958.0. Please disable that mod prior to loading this one.

P.S. Yes the actual name of the animal is Tanuki (not Tanooki) which is a Japanese raccoon dog. This is homage to SMB3.


Direct Download:
Required Mod: Hediff Apparel

Animal Costumes Download: 1.3

Steam

Other Versions:
A17
B18
B19
1.0
1.2

Use ModSync RW to know if/when there's an update




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Thanks to 斯坦石 for the "My Cute Ear" mod from which the ears came from (with permission) - http://steamcommunity.com/sharedfiles/filedetails/?id=931408176



Canute

DAMN, and i though you finaly found a way to give costumes to the animals ! :-(

Kiame

Nope, not costumes for animals  :P

SpaceDorf

Could this be done with implants ?
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Kiame

Quote from: SpaceDorf on October 23, 2017, 11:44:31 AM
Could this be done with implants ?

In what regards? The stat boosts (probably, haven't looked into implants tbh) or the ears/tails (probably not (at least it's not trivial) as implants are not part of the pawn rendering)

SpaceDorf

#5
I thought, that maybe you could call on another texture with the hediff .. to bad :-(


but I know who can :

Features
  - At this moment, 4 different animals (Beefalos, Rabbits, Hounds and Volt Goats)
  - High resolution graphics, additionally modified to better fit the Rimworld's graphical style
  - Separate contextual texture sets, e.g. for sheared beefalos and freezing rabbits as well as for sleeping animals
  - Customized rabbit AI

https://ludeon.com/forums/index.php?topic=28641.0
Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

Kiame


Kiame

#7
Updated for 1.1

Kiame

Update:
- Added Royal animal ears (noble) and royal hood + costume (royal)
- Animal Costumes research now has its own tab
- Fixed an issue with inspecting cat body and tail

Kiame

Update:

Added more noble/royal tanooki costumes:

- Noble Tanooki ears/tuques are Tier 2
- Noble Tanooki Undergarment is Tier 2
- Noble Tanooki hood is Tier 5
- Noble Tanooki Costume is Tier 5

- Royal Tanooki ears/tuques is Tier 5
- Royal Tanooki Undergarment is Tier 5
- Royal Tanooki hood is Tier 7
- Royal Tanooki Costume is Tier 7

The Noble pieces have leaves as the distinction - as these have more the tribal feel - whereas the Royal pieces will have gems adorning them.

Kiame

Updated for 1.2 - https://github.com/KiameV/rimworld-animalcostumes/releases/download/current/AnimalCostumes.zip

Cat tail and Cat Costume now allow the wearer to "leap" at their target at the cost of 5% of the pawn's energy (rest). Due to this new addition, this mod requires the dlc Royalty.