[A18] (WIP) Rimworld - Pitch Black : Fear The Darkness

Started by rjord2018, October 25, 2017, 05:20:59 AM

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kamuii

This looks most interesting. Reminds me of the movie Pitch Black.

CrazyMalk

Gosh, this sounds really interesting and challenging. But, when you make the game understand that there is no light there, how will trees grow without sun light? Because you will need them for torch fuel.

rjord2018

#17
Quote from: CrazyMalk on November 04, 2017, 09:09:46 AM
Gosh, this sounds really interesting and challenging. But, when you make the game understand that there is no light there, how will trees grow without sun light? Because you will need them for torch fuel.

For trees to grow in my mod they will need to be different from trees found on Earth.... therefore my mod will remove trees such as bamboo, oak and palm trees.

I am currently tweaking 4 new trees for my mod that use 3 ingredients to produce light
1. Oxygen
2. A light-emitting pigment called luciferin , and
3. An enzyme called luciferase

The trees you will see are bio-luminescent and generate light when luciferin reacts with oxygen forming a compound which emits light. Their seeds at the beginning do not need light to start growing and one of the first things they will do is create their own source of bio-luminescence which will provide the light needed for photosynthesis to allow the trees and planets to grow.

For this mod I use the theory that plants and trees on my dark worlds will have leaves adapted to be able to carry out the process of photosynthesis with much less light than usual as seen by some plants and trees in Earth's tropical rainforests.

Keeping this in mind my mod will also have completely new food in the growing zone and you will not see rice, strawberries, corn, potatoes, etc existing in this mod as these plants need light to grow.

I will show a preview picture of the first trees after I do a little more tweaking.

This mod will also need a whole new range of animals added as I sure animals currently seen in Rimworld would not exist on a world without light.




rjord2018

#18
The following picture is an example of glowing mushrooms found on Earth.



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rjord2018

#19
Below is an example of the first tree I had been working on for the mod..... I turned the lights back on for testing the new tree but trust me it looks better in the darker environment of the mod.

This picture is taken prior to my adding bio-luminescence which I am currently working on.

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rjord2018

#20
With the tree shown above to create the bio-luminescence effect I plan to simply invert the colors to get a negative type effect with colors becoming blue and purple as seen below  and then applying a glow effect in photoshop.



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rjord2018

#21
Unfortunately the luminescence effect , while the tree looks good against a black background, looses it's effect when in the glow of the torch.

So rethinking the look of the tree so the trees have the look I am after ...

rjord2018

#22
An alien planet where plants and trees are unlike any seen on Earth.
Am currently working through changing each tree one by one.


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rjord2018

#23
I have started adding in those monsters from Pitch Black as seen in the picture below as they would be ideal in my mod where the map is in darkness. I now have the model of these creatures which give me a 360 view and now have the graphics I need to put into Photoshop to create the Rimworld like graphics of this creature.

Looking at extracting their unique sound to put into the mod.



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rjord2018

#24
When creating my mod I was getting an error message when testing the mod....took a while to find out what the issue was but have debugged the error message and well on the way to replacing trees, bushes and shrubs in the mod.

My mod is based on one planet which is called M6-117 and is the planet that was featured in the Pitch Black movie. Took a while to research what the planet was called.

The torches light up too much of the surrounding area. To replicate the picture below from Pitch Black I am looking at replacing the lighting effects.

This mod is difficult to play and I will be tweaking it to make it a little easier for the colonists to find a place to setup base. The power generators in Pitch Black will be added to the mod along with hopefully the lighting such as that seen below.



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rjord2018

#25
Bioraptors as shown below are the dominant species in the mod having killed off many of the other animals.

Due to the aggressive nature of the bioraptors I am hoping to have them attack the colonists whenever the bioraptor finds them....so hopefully bioraptors will not be tame and having a stroll among the colonists..... hence they cannot be tamed.

Due to the aggression of the bioraptors I would suggest all colonists be heavily armed from the beginning. Research will improve the weapons which will need to be upgraded along the way as the bioraptors hatch their eggs and numbers multiply.



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rjord2018

#26
Inkvine Katterpods shown below will give you material to put up walls for your base. These Katterpods may give you additional resources such as food.




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CrazyMalk

Nice! I can't see the last image, for some reason. Trees don't look very "RimWorldy" right now, but maybe under the dark light it will not be a issue :D

rjord2018

#28
Quote from: CrazyMalk on November 08, 2017, 06:06:49 PM
Nice! I can't see the last image, for some reason. Trees don't look very "RimWorldy" right now, but maybe under the dark light it will not be a issue :D

When I have the correct blue lighting then I can tweak the images of the trees  so they fit in to the Rimworld game.


rjord2018

#29
The early version of the mod as it appears in my game mod menu.
Now has the official name attached   Pitch Black : Fear the Darkness.

Text will be fixed before the game is released.
Scroll the picture right to see the full text.


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