Started by Justin C, May 20, 2014, 02:09:20 AM
Quote from: synopia on January 31, 2017, 03:33:19 PMHi.I have made a rewrite of this mod. You may try it here: https://github.com/synopia/Zombies/releases/tag/0.16.0Currently working: Zombie Raid & Reanimate infected colonists.
Quote from: GiantSpaceHamster on January 31, 2017, 04:39:16 PMI'm not sure how I feel about this given that the original creator is working on updating this mod. Did you get permission? Or, if your work is entirely original, it still seems inappropriate to advertise in someone else's mod announcement thread.
Quote from: Napple on February 01, 2017, 06:30:15 PMIs it compatible with Epoe Hardcore?
Quote from: synopia on February 02, 2017, 02:11:19 AMQuote from: Napple on February 01, 2017, 06:30:15 PMIs it compatible with Epoe Hardcore?I did not tried it yet, but it should be. I my code I am not creating a new human body with code to check if bitten by a zombie (which causes problems with other mods). Instead I use the detour mechanism delivered by hugslib + the check if a human is infected is done by looking into his injuries instead of storing a flag at the entity (which also causes some problems). So, just try it and tell the result here - I cant do this right now (I am at work ;-))
Quote from: zakthefallen on February 21, 2017, 08:09:22 PMsynopia's fix/update for A16 actually does work. There's some things that could be improved, but zombies raids are functional, and so is the infection. As far as I can tell, it's also 100% compatible with EPOE. Other things are pretty minor, like zombies aren't colored green, the game still shows a message about them fleeing even when though their AI properly tells them to keep approaching anyway. One thing that DOES cause a problem is that sometimes one of the random pawns that joins the colony is from the zombie faction, so they immediate start attacking colonists. Then you shoot it down, and the colonists whine about "A colonist died". I'm not sure if that's only happening because I have the Hospitality mod installed, so I'm given a yes/no choice when someone wants to join, but at least I can choose to decline anyone from that faction. The same thing would happen if you use dev mode to forcibly recruit a zombie. Overall, it's great to see that I can make more zombie apocalypse colonies. Thanks for getting the the zombie waves at least functional, synopia Edit: It seems like zombies never send a large number at me, it's only reached up to 5 zombies at once, even after 2 years on Rough difficulty with Cassandra storyteller. I can use dev mode to spawn a larger horde, but shouldn't their numbers be increasing as my colony wealth goes up? Not sure why it isn't happening automatically.
Quote from: Robloxsina66 on June 08, 2017, 11:34:38 AMhttps://mega.nz/#!P4V2lRxK!vo-Gk7YxduhHfdMs3ePnnonIL0mmu1hHFrJ2PEqoBkM for those who wanted the a17 version