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Author Topic: [A14d] Rimworld Zombie Apocalypse (v. 1.5 - July 26)  (Read 584547 times)

Iwillbenicetou

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Re: [A11] Rimworld Zombie Apocalypse (v. 1.3 - June 17)
« Reply #825 on: August 18, 2015, 11:12:35 PM »

The arm thing is extremely hard. unless the author wants to create a whole new melee weapon that uses an arm texture, and destroys on drop, otherwise pretty hard.
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SteelRev

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Re: [A11] Rimworld Zombie Apocalypse (v. 1.3 - June 17)
« Reply #826 on: August 19, 2015, 10:09:04 AM »

Added this mod, made new world. new colony. Now i can't add surgeries to my pawns to replace missing limbs. No options to for any surgeries other than harvesting parts and killing the pawn. can't even debug add the missing part. Anyone know why this is happening? only other mod i have that would edit a pawns body parts is "Expanded Prosthetics & Organ Engineering"
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michal3588

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Re: [A11] Rimworld Zombie Apocalypse (v. 1.3 - June 17)
« Reply #827 on: August 19, 2015, 05:53:45 PM »

Dude... It's LITERALLY 3 posts above you...

would it cause any prob to remove the <defName>Human</defName> branch? as this can/will cause prob with other mods that adds surgery recipes. Thanks!
Yes. That will break the zombie infections.

I've simply added few lines from Expanded Prosthetics operations into Zombie's files and it seems to work fine.
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SteelRev

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Re: [A11] Rimworld Zombie Apocalypse (v. 1.3 - June 17)
« Reply #828 on: August 20, 2015, 10:18:07 AM »

ok, so mind posting which lines you added to what files. Some of us are not coders.
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Grax

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Re: [A11] Rimworld Zombie Apocalypse (v. 1.3 - June 17)
« Reply #829 on: August 20, 2015, 02:43:41 PM »

Is it possible to make zombies freeze after some time they spent in below zero temperature (i've just got -87..-95°C on ice sheet)?
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Florius

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Re: [A11] Rimworld Zombie Apocalypse (v. 1.3 - June 17)
« Reply #830 on: August 23, 2015, 10:11:52 AM »

I noticed when an animal goes beserk/wild (random event) they can murder whole lots of hordes. I hope you can fix this, because it is kind of lame...
(Although you are probably aware of this)
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pajok

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Re: [A11] Rimworld Zombie Apocalypse (v. 1.3 - June 17)
« Reply #831 on: August 24, 2015, 11:31:07 AM »

Hi!
Thanks for this mod! More surviver fun!
In the last version the zombies ,dont crash the doors. Is there any chance to change .... x% chance to zombie will crash doors?
More random , more fun! :)
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rsof69

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Re: [A11] Rimworld Zombie Apocalypse (v. 1.3 - June 17)
« Reply #832 on: August 24, 2015, 11:45:32 AM »

Alpha 12 anyone ?
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mckinnal

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Re: [A11] Rimworld Zombie Apocalypse (v. 1.3 - June 17)
« Reply #833 on: August 24, 2015, 10:39:38 PM »

is it supossed to take a really long time for the hords to show?, im on year 2 and one still hasent appeared
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skyarkhangel

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Re: [A11] Rimworld Zombie Apocalypse (v. 1.3 - June 17)
« Reply #834 on: August 25, 2015, 10:00:24 AM »

Alpha 12 anyone ?

There are no source uploaded by Justin C. Can't to update without source.
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thefinn

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Re: [A11] Rimworld Zombie Apocalypse (v. 1.3 - June 17)
« Reply #835 on: August 26, 2015, 04:11:02 AM »

I'm not seeing any zombies biting at all anymore.

Something I need to change for this? Looking at the XML I see references to hand attacks left and right, both being blunt, but no bite attacks.
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pigman999999999

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Re: [A11] Rimworld Zombie Apocalypse (v. 1.3 - June 17)
« Reply #836 on: August 28, 2015, 09:49:37 AM »

whens it coming out for A12
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Justin C

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Re: [A11] Rimworld Zombie Apocalypse (v. 1.3 - June 17)
« Reply #837 on: August 28, 2015, 07:18:56 PM »

Sorry guys, I'm currently working full time and I've got a freelance project on the side that is taking up much of my free time. Once that's done (hopefully by the end of the weekend) I should have time to update Zombie Apocalypse.

I have no idea how long it will take me. It usually takes about 25-30 hours to update it from one Alpha to the next and I currently only have a couple hours to get work done on week nights, so the best I can say is it will be done when it's done.

Florius

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Re: [A11] Rimworld Zombie Apocalypse (v. 1.3 - June 17)
« Reply #838 on: August 28, 2015, 07:52:16 PM »

Oh my god Justin, you are alive! That alone is just awesome! Please take your time! We are just glad that you even will update this :)

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pigman999999999

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Re: [A11] Rimworld Zombie Apocalypse (v. 1.3 - June 17)
« Reply #839 on: August 29, 2015, 12:35:23 PM »

yea me to i have bunch a of A12 mods that need zombies to make it more fun lets just say one of them is glitter tech like 10-15 more mods there some little.
« Last Edit: September 07, 2015, 02:05:16 PM by pigman999999999 »
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