Started by Justin C, May 20, 2014, 02:09:20 AM
Quote from: II7II LOCKDOWN on May 20, 2016, 11:05:48 PMThank you for the update Justin, this mod is well worth the wait, it could be next release when the a13 version comes out and people will still love it the same keep up the hard work and keep your head up.
Quote from: bechtoldj on May 24, 2016, 04:28:24 PMWe appreciate your effort!Any intentions of making this compatible with Combat Realism?At least for alpha 13 since Combat realism has been officially discontinued for now. I can just imagine the intense combat that would ensue from combat realism making this mod even more fun and difficult.
Quote from: Eddlm link=topic=3635.msg224272#msg224272The idea: Buried non-zombies would have a small chance of reaminating every X time.Why: Apart of the "dead raising" feel, this would make burying your people still somewhat dangerous. Bonus spook points.
Quote from: Eddlm on May 26, 2016, 01:38:36 PMZombies should be aware of their surroundings and know when it's time to attack. This mechanic would help with that. Also, if you were to implement the "Zombie presence" above explained, it would help trigger massive attacks that would replace the current "Raids".
Quote from: RagingLoony on May 25, 2016, 08:12:37 AMI'd like to see crawling zombies, well not crawling but zombies able to move with no legs, which i think can be done by adding the movement status to the arms of zombies as well as legs so if legs are completely gone it still has some movement from the arms. That and headshot only deaths, which I think is also possible by making its only critial organ the brain. but yeah being compatible with CR would be amazing!
Quote from: Eddlm on May 26, 2016, 01:38:36 PMThe idea: Events. few days. A pawn contracting the virus randomly.Why: Why not?About the pawns The idea: Your people would get a negative mood for seeing a zombie.Why: This way, the mod would poke into the Moods feature of Rimworld!
Quote from: faltonicoI truly can't understand that sense of balancing a LOT of modders have, pouring more resources on something doesn't make it more difficult, but more annoying. It is not engaging, even if i'm swimming in silver at late game ¿why to bother?, why all the effort to get there?.
Quote from: The King of Nipples on June 09, 2016, 06:01:30 PMwill this ever be for A13 because I do not have A11 and this seems really cool