Started by Justin C, May 20, 2014, 02:09:20 AM
Quote from: spatula on May 23, 2014, 12:12:52 AM- instead of permanent airborne, just a timed event like a solar flare for days (ie. radioactive space dust clouds)
Quote- zombie sound fx!
Quote- cure bites with medpacks and high doctor skill, or hack limb and loose a skill
Quote- fire wall (zombie defense)
Quote- "tame zombie".. your very own zombie pets for target practice and scaring raiders/visitors
v 0.5.3 - 5/23/2014 ------------------------------------------------ Tweaked the way points are calculated for zombie raids again to guarantee that any zombie hoards that show up before 10 days into the game will only consist of one or two zombies.- Fixed a bug that was causing odd names to be generated for pawns.- Lowered the Zombie's health to 100 again. Zombie hoards are tough enough with standard HP.- Fixed some issues with pathing to unreachable targets.
Quote from: spatula on May 23, 2014, 08:23:26 PMawesome dude. good points as well. things that might balance it:- slower zombies, or slow/fast zombies? (ie. Night of the VS 28days zombies)- environmental zombies like packs of muffalos or solo zeds, with really small fields of vision/detection that roam around (more permanent zombie threat, but avoidable)- some zombie raids come out of the ground, like a reverse raider drop- zombies eat the dead/incapped - zombies should leave the map after running out of food, so you can hide and cower- chainsaw?- a "boss" zombie would be cool every once in a while
Quote from: spatula on May 23, 2014, 08:23:26 PMawesome dude. good points as well. it still gives the apocalypse feel to have the airborne be recurring - it would happen as often as solar flares/eclipses and last for days... but it would allow corpses to pile up in between making the onset of the event more "uh oh". Even if it was recurring for a long time and then the world is overrun and it become a permanent event after a certain condition was met (ie. number of days), that would be logical so you can build towards it. Or if permanent was a separate event that has an extremely low % (or maybe goes up in % based on your number of colonists? I don't know how the coding limitations are on this). I've been playing this mod a lot for the past few days and the best moments were usually pre-airborne, when I desperately try to avoid getting bitten during zombie raids, or immediately when the airborne event occurs and the bodies all come up and wreak havoc. After that it's usually a matter of one or two raids before there's no more colony.
Quotethings that might balance it:- slower zombies, or slow/fast zombies? (ie. Night of the VS 28days zombies)
Quote- environmental zombies like packs of muffalos or solo zeds, with really small fields of vision/detection that roam around (more permanent zombie threat, but avoidable)
Quote- some zombie raids come out of the ground, like a reverse raider drop
Quote- zombies eat the dead/incapped
Quote- zombies should leave the map after running out of food, so you can hide and cower
Quote- a "boss" zombie would be cool every once in a while
QuoteBut ultimately this is one of my favorite mods so far. I loved one called "Horrorworld" but the mutants are so goddamn unforgiving (I play with that and zombies on if I want a really quick game). This is much more balanced and interesting with it's effect on the gameplay. I think I'll have a tough time not playing with this on.
Quote from: Rex705 on May 24, 2014, 03:03:47 AMTynan is on vacation until the 28th. I'm sure once he gets back he will be loving this mod. Scary stuff ^
Quote from: Joshy1111 on May 24, 2014, 08:49:14 PMAre the zombies counted as a faction. If they are not a faction will they work on older saves.If it does work will turrets function normally against zombies?
Quote from: spatula on May 24, 2014, 08:09:53 PMi'll try and post some screenshots after playing tonight. gave it a rating on mod db.
Quotei didn't mean animal-zombies, i meant zombies that roam like animals... but that could be some wanderers from a raid like you mentioned... just would be interesting to see zombies at play in the environment.
Quote from: spatula on May 25, 2014, 01:55:30 AMi decided to cheat a bit with dev mode to make it a truly massive horde to finish off my game tonight, but while building up my base got the event "ALL the zombies are attacking you" and quasi pooped myself. One raider shot my guy to death, it put a zed behind my lines and pretty soon it was over. Anyway here's some pics:http://imgur.com/XvALgeDhttp://imgur.com/yXugzMvhttp://imgur.com/POUTF9whttp://imgur.com/kFZH6I3http://imgur.com/O1JlaDFhttp://imgur.com/QHHJ0ohhttp://imgur.com/HBzt1a4