[Mod Request] Impalement and "Decoration"

Started by Slava, October 30, 2017, 10:13:01 AM

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Slava

Hello, I can see that requests are a thing here, so here's my submission. If such a mod exists, please feel free to point me in its direction instead.

Now, I am not one to bother with trivial things like graves or cremation, at least unless it's colonists or friendlies that have done me good before expiring, in which case I can spare a sarcophagus or two. I tried mass graves before and that is just too tame, the corpse bonfire from Medieval Times does me more bad than good, but it makes for a good decor, cannibalism and organ harvesting just feels like cheating for easy access to valuable trade goods, food and spares.

So, in order to solve my amassing corpse problems, I turn to you.

Impalement, or Crucifying, or nooses to hang bodies from... Or cages, hanging cages. Hanging cages for boiled babies. Head piles? Head piles. Organ piles too. Or possibly all of the options.

The most important question about this is if it is possible for colonists to be unaffected by these, only raider pawns, lowering a chunk of their mood for the duration they spend on the map, should stack like corpse sightings do. The drawback could be that friendly factions would leave if they see them and therefore forcing you to be an active trader rather than sit on your ass all day and boondoggle. Naturally, the decor should spoil and deteriorate until the corpses/body parts/organs rot away, and at the end it leaves the item empty and a refill would be in order.

Regardless of possibility (or not) of the idea, I would love feedback for the idea at the very least.

Canute

You spook about "feels like cheating" about butchering humans for organs/meat/skin, don't forget you are geting a colony/global wide malus for butchering human.
But you want that your pawn don't got a negative mood from seeing all the "cruel" things, isn't that "like cheating" too ? :-)

Currently i don't know a mod which give this kind of furniture, but that shouldn't be hard to create.
Together with the Cult of Madness mod, you can sacrifice some prisoner and ask the right deity to give your pawn the psychopath trait, so he don't care anymore if he see corpse or this kind of bad things.

Slava

Quote from: Canute on October 30, 2017, 11:39:22 AM
You spook about "feels like cheating" about butchering humans for organs/meat/skin, don't forget you are geting a colony/global wide malus for butchering human.
But you want that your pawn don't got a negative mood from seeing all the "cruel" things, isn't that "like cheating" too ? :-)

Sure, it is cheating in a sense, I won't deny. But it still doesn't really give you anything to easily amass and sell/stockpile then kick back for a while. This is a personal thing, but I really am not a fan of super advanced life on the Rim, I like scraping together supplies so it actually feels like survival. This is not related to the request at hand, just elaborating as to why I feel the way I feel towards the previously mentioned mechanic. Same goes for amassing smokeleaf joints and selling them en masse. Essentially it's a self-challenge.

Quote from: Canute on October 30, 2017, 11:39:22 AM
Currently i don't know a mod which give this kind of furniture, but that shouldn't be hard to create.
Together with the Cult of Madness mod, you can sacrifice some prisoner and ask the right deity to give your pawn the psychopath trait, so he don't care anymore if he see corpse or this kind of bad things.

Never really tried any Cult mods, doesn't really fit my play-style but I might look into it. I usually run paramilitary-type groups or tribal-medieval towns and villages, sometimes with multiple colonies specialized in certain things. The alternative is, as always, keep it vanilla-friendly, so you are right in that regard if the mod would otherwise feel unbalanced by giving no debuffs to normal colonists.