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Author Topic: Peppers as a crop, and a utility.  (Read 862 times)

Call me Arty

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Peppers as a crop, and a utility.
« on: November 02, 2017, 03:04:23 PM »

 Peppers are pretty neat. For one, they're pretty tasty. It would be a neat addition to the other crops in the game. If we left it at that, though, it's be just an ordinary crop, but they're much more than that.

   Nonlethal Weapons: Pepper-filled paintballs and mace are often used as nonlethal weapons. Your eyes burn, your lungs burn, your nose burns, it's hard to fight when you can't see or breathe.

    Fun fact: Spicy foods can chill you out. Eat spicy food, sweat, cool down. Of course, walking out into the freezing cold when you're sweating probably wouldn't be a good idea, freezing cold while soaked and all.

  Peppers are spicy as a defense mechanism. Berries, roots, vegetables, all of these are tasty foods for animals. Spicy-pain-sticks? Probably not. Sure, having only peppers growing might be boring, but it's a lot more secure than leaving other crops out in the open.

      Natural Medicine Don't go rubbing peppers on open wounds, but they do act as a natural medicine, to a degree. Helping with congestion and a burning in the mouth may help distract from pain elsewhere in the body. Plus, I'm sure somethings called "gutworms" wouldn't enjoy hellfire in your stomach, would they?

 I don't code, and I know this is a lot of stuff for one crop, I just thought it add a nice layer to the rest of the crops. Of course, adding as-is, I know, would probably make it a priority crop and far out-detail all of the rest of the crops, I just hope that it's considered, as it can help patch some holes currently in the game (lack of nonlethal weapons, more ways for low-tech to manage temperature and treating illness, crops only varying in yield, growth, and how unpleasant it is to eat).
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Sbilko

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Re: Peppers as a crop, and a utility.
« Reply #1 on: November 03, 2017, 09:52:00 AM »

Your suggestion sounds nice. However, I doubt they would implement it because the game already has a crop of each category:

-Rice has a low growing time and provides a little amount of food. (Extra: it grows ultrafast in hidrophonics)

-Potatoes have a medium growing time and provides a medium amount of food. (Extra: it can grow almost anywhere)

-Corn has a long growing time and provides a large amount of food. (Con: can't be grown in hidrophonics)

Now tell me exactly where does your suggested crop fit in this 3 crops category?

Other than your crop acting as a food, you also suggested that it acts as a (sort of) medicine. However, there is already the Healroot plant for that purpose.

You also said that it could cool a pawn's temperature down. However, there is already the Neolithic Cooler and the normal Cooler for that purpose.

And well, you also said that they could act as a weapon. However, if I remember right, Tynan had already wrote in his "Rimworld Cryptosleep Briefing" quick primer writing about this plant specially designed as a defense mechanism, called "Whip Cactus." So I think he is more likely to first implement something about which he talked about in his quick primer (the Whip Cactus), rather than this new idea he never thought about.
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Call me Arty

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Re: Peppers as a crop, and a utility.
« Reply #2 on: November 03, 2017, 03:35:47 PM »

Quote
Now tell me exactly where does your suggested crop fit in this 3 crops category?
   All of those foods are ingredients. You can't use them for anything else. Sake, Vodka, Moonshine? Nope. The only variation, as I stated in the original post, is yield and growth rate. Sure, fertility and hydroponics-ality are there too, but in the end, growing a patch of one over the other won't change much. There's not much you can do with them either, really, other than alcohol maybe. Peppers are actually a fairly interesting and complex crop in comparison. Why are we restricted to categories? We have two bows, a couple of swords, and a whole pile of guns, seems like maybe, just maybe, variety is the spice of life.
 As for your other points?
Quote
Other than your crop acting as a food, you also suggested that it acts as a (sort of) medicine. However, there is already the Healroot plant for that purpose.
We have glitterworld medicine, why would we want to craft or grow more? That's already in the game! Plus, I didn't suggest them as the stuff you'd stop bleeding with or slow an infection, but as a specialty item, kind of like a "drug" item. Specifically to help with the Flu or Gutworms conditions. What else fills that role?
 
Quote
You also said that it could cool a pawn's temperature down. However, there is already the Neolithic Cooler and the normal Cooler for that purpose.
Can you take a cooler with you into the desert? Your pawn's hot, are you going to take off your armor or helmet or accept heatsroke? Take everything else off, they're nude, they're upset about this, now they decide to set the cooler on fire.
   
Quote
I remember right, Tynan had already wrote in his "Rimworld Cryptosleep Briefing" quick primer writing about this plant specially designed as a defense mechanism, called "Whip Cactus." So I think he is more likely to first implement something about which he talked about in his quick primer (the Whip Cactus), rather than this new idea he never thought about.
In that quick primer, he also mentions xenohumans, intelligent planets that warp time and space, and animals with human-level intelligence. We now have tea, orbital bombardments, and swamps. I respect the man immensely and mean no disrespect when I say: He probably doesn't have this on a flow chart. Also, I see a slight difference between a mace (a spray intended to cause pain and impair breathing/slight) and presumably  a spine-covered cactus that whips around.
   
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Why are you focusing on having a personal life rather than updating a mod that you're not paid to work on?

If there's a mistake in my post, please message me so I can fix it!