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Author Topic: Must be added to vanilla at some point  (Read 3220 times)

NemesisN

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Must be added to vanilla at some point
« on: October 31, 2017, 10:42:53 PM »

18 Alphas and still Rimworld has minor annoyances in gameplay that existing mods fix. But these mods should be implemented into vanilla to improve the gameplay experience and not change it. Tynan please consider these as they are probably used by majority as must have mods in their every gameplay. Set fixing the gameplay experience to better as a priority.



Comment below what do you think is essential to be implemented in vanilla to improve the gameplay not change it

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Buccee

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Re: Must be added to vanilla at some point
« Reply #1 on: October 31, 2017, 11:55:01 PM »

To be honest these are all fine mods but the most annoying thing about vanilla is the fact with the stockpiles...

So for me it is Stack Merger what 100% needs to find its way into vanilla!
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Topper

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Re: Must be added to vanilla at some point
« Reply #2 on: November 01, 2017, 12:16:19 AM »

I hope Ludeon has time to integrate more mods into rimworld..I assume legal/monetary issues are the white whale there..that said I play with like ~30 odd mods and none of them are the ones you are suggesting. I think a few of these like crafting hysterics are already implemented in the game.
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NemesisN

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Re: Must be added to vanilla at some point
« Reply #3 on: November 01, 2017, 12:19:02 AM »

I hope Ludeon has time to integrate more mods into rimworld..I assume legal/monetary issues are the white whale there..that said I play with like ~30 odd mods and none of them are the ones you are suggesting. I think a few of these like crafting hysterics are already implemented in the game.

I doubt anyone of modders would mind Tynan implementing their mods into the game to take legal actions

After all this game made it possible for them to mod it
« Last Edit: November 01, 2017, 12:21:08 AM by NemesisN »
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Bozobub

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Re: Must be added to vanilla at some point
« Reply #4 on: November 01, 2017, 01:35:59 AM »

I hope Ludeon has time to integrate more mods into rimworld..I assume legal/monetary issues are the white whale there..that said I play with like ~30 odd mods and none of them are the ones you are suggesting. I think a few of these like crafting hysterics are already implemented in the game.
*cough* "Hysteresis".  NOT the same thing.

https://en.wikipedia.org/wiki/Hysteresis

Important note:  Yes, MANY modders damn well will mind the theft of their work, especially without permission and/or attribution.  You don't get to give permission for them, although I also am certain most will be willing, once asked, if not all.
« Last Edit: November 01, 2017, 01:39:08 AM by Bozobub »
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Emulsion

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Re: Must be added to vanilla at some point
« Reply #5 on: November 01, 2017, 06:31:54 AM »

There is a topic in this forum, that serves the purpose of implementing mods into the vanilla game:

https://ludeon.com/forums/index.php?topic=29505.0

Of course, it has to be the author who submits his mod there but if you know some of the modders, you would like to see the work of implemented, write them a message :-)

Hopefully, Tynan and his team will implement the ones that are fitting their vision and bug-free.
Any typing errors are of course features ;-)
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NemesisN

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Re: Must be added to vanilla at some point
« Reply #6 on: November 01, 2017, 07:20:18 AM »

Tynan implements someones mod

They take legal action against him

Tynan shuts down the development of this game because of financial downfall

Now the modder screwed himself as he can't mod anymore this game

lol  ;D
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TheMeInTeam

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Re: Must be added to vanilla at some point
« Reply #7 on: November 01, 2017, 09:40:07 AM »

Tynan implements someones mod

They take legal action against him

Tynan shuts down the development of this game because of financial downfall

Now the modder screwed himself as he can't mod anymore this game

lol  ;D

There is a proper process to allow this without future legal risk, or at least not significant/credible legal risk.
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Berownie

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Re: Must be added to vanilla at some point
« Reply #8 on: November 01, 2017, 11:10:14 AM »

[...]

I doubt anyone of modders would mind Tynan implementing their mods into the game to take legal actions

After all this game made it possible for them to mod it

Tynan implements someones mod

They take legal action against him

Tynan shuts down the development of this game because of financial downfall

Now the modder screwed himself as he can't mod anymore this game

lol  ;D

By that logic Bill Gates could give away any Software, that runs on Windows, for free. I don't want to derail the topic. I'm just pointing out that what you say makes absolutely no sense.

On Topic:
#Set fixing the gameplay experience to better as a priority.

Fully disagree. The game is not feature complete. I don't want the Devs to waste time on "optimization" they will likely break in the next patch

#18 Alphas and still Rimworld has minor annoyances in gameplay

The key word is alpha. Alpha is for bringing out new features. Beta is where you start fixing minor annoyances.

#Tynan please consider these as they are probably used by majority as must have mods in their every gameplay.

How do you want to know how many people use which mods?

#Comment below what do you think is essential [..]

None. I have several hundred hours in RimWorld and I see no Mod essential.
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asanbr

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Re: Must be added to vanilla at some point
« Reply #9 on: November 01, 2017, 03:56:52 PM »

As far as I know the game license says (more or less) that you can mod whatever you want but Ludeon is allowed to use any ideas or systems from any mod in the game without attribution or compensation to the modder who did it first.

I don't know how that stands legally, but I'm quite sure I read it in the game license.

The terms are here https://ludeon.com/rimworld/EULA.txt but I don't have time right now to re-read and confirm exactly what it says.
« Last Edit: November 01, 2017, 03:59:01 PM by asanbr »
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BlackSmokeDMax

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Re: Must be added to vanilla at some point
« Reply #10 on: November 01, 2017, 04:09:48 PM »

As far as I know the game license says (more or less) that you can mod whatever you want but Ludeon is allowed to use any ideas or systems from any mod in the game without attribution or compensation to the modder who did it first.

I don't know how that stands legally, but I'm quite sure I read it in the game license.

The terms are here https://ludeon.com/rimworld/EULA.txt but I don't have time right now to re-read and confirm exactly what it says.

I thought so as well, but I also didn't want to go looking for it! :)

NemesisN

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Re: Must be added to vanilla at some point
« Reply #11 on: November 01, 2017, 04:11:16 PM »

By that logic Bill Gates could give away any Software, that runs on Windows, for free. I don't want to derail the topic. I'm just pointing out that what you say makes absolutely no sense.

Ever hard of a joke ?

Fully disagree. The game is not feature complete. I don't want the Devs to waste time on "optimization" they will likely break in the next patch


You have mods for features

The key word is alpha. Alpha is for bringing out new features. Beta is where you start fixing minor annoyances.


I am not the type of person that gives "Alpha" as an excuse

How do you want to know how many people use which mods?


Reading forums, reddit, and other Rimworld community groups
« Last Edit: November 01, 2017, 04:13:11 PM by NemesisN »
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NemesisN

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Re: Must be added to vanilla at some point
« Reply #12 on: November 01, 2017, 04:12:07 PM »

As far as I know the game license says (more or less) that you can mod whatever you want but Ludeon is allowed to use any ideas or systems from any mod in the game without attribution or compensation to the modder who did it first.

I don't know how that stands legally, but I'm quite sure I read it in the game license.

The terms are here https://ludeon.com/rimworld/EULA.txt but I don't have time right now to re-read and confirm exactly what it says.

This is just logic, sounds right
« Last Edit: November 01, 2017, 04:15:36 PM by NemesisN »
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Bozobub

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Re: Must be added to vanilla at some point
« Reply #13 on: November 01, 2017, 04:52:41 PM »

Tynan/a given EULA cannot abrogate copyright law, that simple, no matter what it says.  Now, if you post in the thread that *specifically states* those mods may be used in the "vanilla" game, that's rather different.  That doesn't, however, make the general mod copyright situation any more clear.

Look at it this way:  At what point does Tynan suddenly own all rights to a given mod?  When it's on your own PC, being written?  That certainly makes no sense.  So when does that happen?  And I mean the *exact moment*.

The full legal framework here is unclear, but a EULA will NOT be able to enforce a given reinterpretation of the relevant law, unless (as mentioned above) some other agreement between devs and mod creators is explicitly in effect.  In fact, EULAs themselves are on quite shaky legal ground.

Last, stealing mod authors' work may ultimately succeed, but nothing could damage the game more than pissing off the entire mod community.

https://en.wikipedia.org/wiki/Mod_%28video_gaming%29
http://mttlr.org/2012/11/06/gaming-mods-and-copyright/
https://en.wikipedia.org/wiki/End-user_license_agreement
https://www.theregister.co.uk/2007/04/25/microsoft_eula/
« Last Edit: November 01, 2017, 05:07:38 PM by Bozobub »
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Crow_T

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Re: Must be added to vanilla at some point
« Reply #14 on: November 01, 2017, 04:54:41 PM »

Just to add to the list, JTZoneButtons is a small mod but saves a ton of clicking when making zones.
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