[1.5] Mousekin Race 1.0.2 (16 Apr 2024) - Anthro Mouse Race

Started by sumghai, April 13, 2024, 05:17:45 PM

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sumghai



The Mousekin Race mod adds a race of hobbit-sized anthropomorphic white mice with a late-medieval to pre-industrial theme, inspired by Redwall, Mouse Guard, Brambly Hedge and Sylvanian Families.
















  • English
  • Japanese
  • Korean (machine-translated via Google Translate)
  • Simplified Chinese
  • Traditional Chinese





https://github.com/sumghai/MousekinRace/wiki/FAQ




  • none


Version 1.0.2 - 16 Apr 2024
---------------------
- Reduced frequency of pellets spawned by Giant Cavies
- Fixed Candle Sconce causing meditation focus errors when building
- Fixed "prejudice against talking mice" social thought triggering for pawns with HAR Xenophilia trait
 
Known Issues:

- Ideology DLC support is WIP
  - Mousekin ideo roles and rituals not yet finalized
  - Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)

Version 1.0.1 - 14 Apr 2024
---------------------
- Updated for 1.5.4063
- Fixed Mousekins not bleeding or healing properly when wounded
 
Known Issues:

- Ideology DLC support is WIP
  - Mousekin ideo roles and rituals not yet finalized
  - Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)

Version 1.0 - 14 Apr 2024
---------------------
- Updated for 1.5.4062
- First public release
- Overhauled race to HAR 1.5 standards
- Added new race-specific apparel, headgear and accessories:
  - Unisex: Leather Backpack, Wicker Backpack
- Added new Pudgemouse pet animal
  - Can perform hauling and cleaning work
  - Can be purchased from Mousekin settlements or Rodemani exotic goods caravan traders
  - Will automatically be given a Mousekin-themed silly name if tamed by a Mousekin
- Added Mouse-ear Barley and Wheat plants and crops 
- Added new meals and ingredients:
  - Barley Porridge
  - Bread Bowl
  - Country Bread
  - Eggs on Toast
  - Ploughman's Lunch
  - Cloverbury Cheese
  - Flour
- Added new beverages:
  - Chonko nut brew
  - Mousekin Lager
  - Mousekin Mead
- Added new resources:
  - Beeswax
  - Giant Cavy pellet (with ingest thoughts)
  - Mousekin Honey
- Added new intermediate products:
  - Mousekin Candle 
- Added new workbenches:
  - Brewery
  - Butcher table
  - Cast-Iron Stove
  - Fireplace
- Added new production buildings:
  - Beehive (requires flowers planted within a set radius to generate Beeswax and Mousekin Honey)
  - Cheese press
  - Fermenting Barrel
  - Windmill (grinds wheat into flour, drains swamps and irrigates soil like a non-electric moisture pump)
- Added new furniture and fixtures
  - Candle sconce
- Added melee tools to Rodemani exotic goods trader inventory
- Added unique NPC faction icons for Kingdom, Indy Town, Rodemani and Brigands
- Added cheese dislike gameplay mechanic for Mousekins with stackable mood debuffs
- Added negative social opinion for humanlikes towards Mousekins ("prejudiced towards talking mice")
- Allowed Mousekin Crafting Bench to inherit recipes from base game Art and Stonecutter's tables
- Allowed base game Campfire to craft Mousekin Trail Mix
- Mousekins are now more tolerant of smaller rooms/spaces
- Mousekins now use base game female body as apparel texture fallback if proper Mousekin bodytype textures are not available
- Modified Mousekin plated armor and headgear to ignore stuff material effects for "gilded" apparel
- Modified some Mousekin headgear to always show hair underneath by default
- Updated texture for Mousekin Trail Mix meal
- Updated world generation
  - Reduced number of Mousekin Kingdom NPC factions to 1
  - Require both Mousekin Kingdom and Indy Town factions at world gen if a Mousekin scenario is selected
  - Give custom lore-relevant names to some Mousekin settlements
- Updated toggleable hood system for RW 1.5
- Reduced base damage of crossbolt bolt projectiles
- Reduced quantity of animals sold by Mousekin livestock traders
- Removed Mousekin NPC factions from standard quest generation
- Added the following translations:
  - Japanese
  - Korean (Google translate)
  - Simplified Chinese
  - Traditional Chinese
- Added Biotech DLC compatibility
  - Mousekins default to a single Mousekin xenotype, with custom voice gene
  - Mousekins can only breed with other Mousekins
  - Mousekin children have a custom body type (scaled down from standard Mousekin adults)
  - Added new Mouseling Outfit (male) and Mouseling Dress (female) for Mousekin children
  - Barley Porridge can be eaten as baby food for Mousekin babies
- Updated Ideology DLC compatibility
  - Finalized Mousekin ideology meme icons
  - Set fixed Mousekin ideology symbols, descriptions
  - Changed Word of Valerian members/adjectives to Valerianists
  - Changed Rodemani member name to Rodemani
  - Restricted player starting ideology to "Word of Valerian" if a Mousekin scenario is selected
  - Fixed deity gender not consistently being male
  - Fixed Ancient factions unintentionally using Mousekin ideologies and cultures
  - Disallowed relic, weapon and animal precepts
- Updated compatibility patches and functions
  - Added Combat Extended compatibility for new apparel and animals
  - Allow Vanilla Brewing Expanded musts and ciders to be prepared at Mousekin Brewery workbench
  - Added cheeses from Vanilla Cooking Expanded, VGP Garden Gourmet and Medieval Overhaul to cheese dislike mechanic
  - Disabled wheat-to-flour production at Windmill if Vanilla Cooking Expanded is active, and replace wheat plant, crops and resources with VCE equivalents
  - Added flowers from Flowers (Continued), OverflowingFlowers, Spidercamp's Deco Plants, VGP Xtra Trees and Flowers to list of flowers recognized by Beehives
 
Known Issues:

- Ideology DLC support is WIP
  - Mousekin ideo roles and rituals not yet finalized
  - Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)

Version 0.5-closed-alpha - 8 July 2022
---------------------
- Updated for 1.3.3389
- Added new backstories:
  - Adulthood: Valet
- Added new race-specific apparel, headgear and accessories:
  - Unisex: Cuirass, Gambeson, Kettle Helmet, Knight Commander's Cape, Knight Commander's Helmet, Knight's Helmet, Morion Helmet, Plate Armor, Woodsman's Bycocket
- Added new race-specific weapons:
  - Melee: Knight's Sword, Knight's Greatsword, Pike, Thunderpike (Pike with reusable ranged firecracker attack)
  - Ranged: Automatic Crossbow, Blunderbuss, Musket
- Added a new Clockwork Mechanism item, a pre-industrial component resource required for crafting advanced items
- Added additional stock types to Rodemani exotic goods trader inventory
- Added Crafting skill requirement for various apparel
- Added Long Blades research as a prerequisite for crafting Guardener and Guardener Training swords
- Added Plate Armor research as a prerequisite for Mousekin Military apparel research
- Added toggleable alternative apparel graphic system
  - This is used by the Knight and Knight Commander's Helmet for their toggleable visor gizmo
- Fixed incorrect red color for apparel graphic masks
- Fixed Mousekin pawn style errors when Royalty DLC is added to / removed from a savegame
- Fixed NullRefException error for letter displayed when earless Mousekin commits suicide
- Fixed spawn chances and genders for various backstories
- Fixed patch for Mousekin starting research
- Disabled outdoor and temperature work speed penalties for Smithy
- Disabled toggleable hooded apparel gizmo for non-colonist pawns
- Increased equip delay for all apparel
- Optimized performance of earless Mousekin suicide mental state check
- Rebalanced comfortable temperature range of Mousekins to baseline human levels
- Rebalanced crafting cost, range and projectile for Hunter's Crossbow
- Revised gender spawn chance for various pawnkinds
- Revised Mousekin caravan and settlement trader inventory:
  - Kingdom Ironmonger caravans and settlements now stock a better range and quantity of Mousekin melee weapons
  - Indy Town Ironmonger caravans and settlements now stock a better range and quantity of Mousekin ranged weapons (including the Indy Town-exclusive Thunderpike)
  - Added the new military apparel to Ironmonger caravans and settlements
  - All Mousekin bulk goods caravans and settlements now also sell Clockwork Mechanisms
  - All Mousekin caravan traders will now buy hay (to feed their giant cavies), while settlements now both buy and sell hay
- Revised Mousekin ear body part hiding criteria
- Revised Mousekin eye body part group coverage
- Revised Mousekin tail layer offset to hide them under Shell layer apparel and armor
- Removed the word "Empire" from Kingdom faction name rule pack
- Removed references to concubines from backstories
- Removed tail holes and fixed neck area of cloak graphics
- Updated compatibility patches and functions
  - Added Combat Extended compatibility for new apparel, weapons and ammunition
  - Disabled ear armor coverage for all Mousekin headgear in Combat Extended
  - Reblanced damage and stats for various weapons in Combat Extended

Known Issues:
- Ideology DLC support is WIP
  - Deity gender sometimes be incorrectly randomized to female
  - Hidden Ancients factions may sometimes use Mousekin ideos and cultures
  - Meme icons are currently placeholder graphics
  - Mousekin ideos are not intended to have desired apparel and relics
  - Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)
- Royalty DLC apparel not yet supported
- Third-party mods that add apparel (e.g. SOS2) not yet supported

Version 0.4-closed-alpha - 18 February 2022
---------------------
- Updated for 1.3.3200
- Added new backstories:
  - Childhoods: Nomad child
  - Adulthoods: Fortune Teller, Human servant, Hunter, Inquisitor, Lord Protector, Magician, Nomad Craftsman, Nomad Entertainer, Wagonwife, Wanderer
- Added new beards and hairstyles:
  - Beards: Handlebar, Professor, Walrus
  - Male hairstyles: Center parted, Side Parted, Mop
  - Female hairstyles: Chin bob, Braided bun, Long, Long waves, Pigtails, Side plait, Curly twintails
- Added new pawnkinds:
  - Inquisitor, Lord Protector, Nomad, Lost child
- Added new race-specific apparel, headgear and accessories:
  - Male: Craftsman's Outfit, Priest's Cassock, Worker's Outfit
  - Female: Guardener's Gown, Guardener's Robe, Headscarf, Nun's Habit, Nun's Veil, Worker's Dress
  - Unisex: Cloak, Pince-Nez Glasses, Research Glasses, Straw Hat
- Added new race-specific weapons:
  - Melee: Axe, Cleaver, Dagger, Guardener's Sword, Guardener's Training Sword, Hammer, Hoe, Mallet, Pickaxe, Pitchfork
  - Ranged: Hunter's Crossbow
- Added new tameable Giant Cavy pack animal
  - Can be shorn for wool, or slaughtered for fur and meat
  - May spawn as wild animals in Boreal and Temperate Forest biomes
  - Will automatically be named after a nut, bean or legume if tamed by a Mousekin
- Added new workbenches:
  - Crafting bench
  - Smithy
  - Seamstress bench
- Added nut bushes to Boreal and Temperate Forest biomes
- Added selected new apparel and weapons to Mousekin scenarios
- Added settlement traders to Mousekin Kingdom and Indy Town factions
- Added situational offsets for faction natural goodwill:
  - Fellow Mousekin (+20)
  - Mousekin Kingdom vs. non-Mousekin Rodentkind (-50)
  - Nutsnatching (-50)
  - Prejudiced against talking mice (-20)
  - Rodent Feudalism vs. Rodent Republic (-30)
  - Rodent Purity vs. Rodent Diversity (-15)
- Added species names to all race and animal descriptions
- Added toggleable hooded apparel system
  - This is used by the Cloak and Guardener's Robe
  - Hooded apparel automatically hide Mousekin ears
- Added tribal apparel textures for Mousekins
- Added two new heroic Mousekin surnames
- Changed leader of Mousekin Kingdom faction to the new Lord Protector pawnkind
- Disabled the following traits from spawning in Mousekins:
- Fixed custom starting relations between Mousekin NPC factions
- Fixed Mousekin world pawns incorrectly spawning in non-Mousekin factions
- Fixed spawning of gender-restricted Mousekin pawnkinds (e.g. Guardeners, Nuns, Priests)
- Removed [KV] Show Hair With Hats or Hide All Hats as a dependency
- Replaced all references of "Gypsy" with "Nomad"
- Restricted Mousekin NPC faction settlements to only spawn in Boreal and Temperate Forest biomes
- Restricted Mousekin research projects to be conductable by Mousekins only
  - Some advanced projects require a Mousekin pawn wearing Research Glasses to unlock
- Restricted faith affinity trait degrees to Mousekins only
- Restricted selected pawnkinds (e.g. Nuns, Priests) from starting new romances
- Revised Mousekin body part coverage to more accurately reflect their body proportions
- Revised Mousekin caravan trader inventory:
  - Added Ironmongers that sell tools and weapons; Kingdom ironmongers will lean towards melee weapons, while Indy Town ironmongers will lean towards ranged weapons
  - All traders will now buy Trail Mix
  - Bulk goods traders now sell herbal medicines and poultices, and will buy industrial or Glittertech medicine
  - Clothing merchants now sell giant cavy wool and selected quantities of new apparel
  - Exotic goods trader now buy exotic pets and animals, and have rebalanced pricing for industrial/spacer medicine/components
  - Livestock traders now sell giant cavies along with regular farm animals, and will buy any other animal
- Revised Mousekin ear textures to fix transition with Mousekin head
- Revised Mousekin gender probability to 0.5 (equivalent to the Fisherian ratio of 1:1)
- Revised Mousekin litter size curve to one child per pregnancy
- Revised Mousekin-specific thoughts to refer to humans as "smoothskins"
- Removed stuffability of existing workbenches
  - Workbenches now require a fixed quantity of Wood Logs to build
  - This ensures visual consistency with the wooden fixtures on the new stone-stuffable Smithy
- Revised generation age and gender commonality of various Mousekin pawnkinds
- Revised harvestable biological Mousekin body part textures
- Revised harvesting thresholds of Chonko and Nyam Nut bushes
- Revised prosthetic Mousekin body parts to be craftable at both the Seamstress bench and Crafting spot
- Revised various backstory names, descriptions, age ranges, traits
- Updated compatibility patches and functions
  - Added Combat Extended compatibility for race, animals, apparel, scenarios, weapons and ammunition
  - Moved support for some third-party mods into dedicated folders
 
Known Issues:
- Ideology DLC support is WIP
  - Deity gender sometimes be incorrectly randomized to female
  - Hidden Ancients factions may sometimes use Mousekin ideos and cultures
  - Meme icons are currently placeholder graphics
  - Mousekin ideos are not intended to have desired apparel and relics
  - Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)
- Royalty DLC apparel not yet supported
- Third-party mods that add apparel (e.g. SOS2) not yet supported

--Changelog for older versions removed due to post text limits--


  • DianaWinters, OttersHoldHands, Riddle78, Trisscar - closed alpha playtesting and feedback



This mod is licensed under Creative Commons Attribution-ShareAlike 4.0 International (CC BY-SA 4.0), which in layman's terms means:
  • You are permitted to use, copy, redistribute my work as-is
  • You may remix your own derivatives (new or alternative textures, defs, plugin code), and release them under your own name
  • You must credit sumghai (author) when publishing your derivatives in the download and forum posts

sumghai

Mousekin Race has been updated for RimWorld 1.5.4063 - see first post for download link.
Version 1.0.1 - 14 Apr 2024
---------------------
- Updated for 1.5.4063
- Fixed Mousekins not bleeding or healing properly when wounded
 
Known Issues:

- Ideology DLC support is WIP
  - Mousekin ideo roles and rituals not yet finalized
  - Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)

sumghai

Mousekin Race has been updated for RimWorld 1.5.4066 - see first post for download link.
Version 1.0.2 - 16 Apr 2024
---------------------
- Updated for 1.5.4066
- Reduced frequency of pellets spawned by Giant Cavies
- Fixed Candle Sconce causing meditation focus errors when building
- Fixed "prejudice against talking mice" social thought triggering for pawns with HAR Xenophilia trait
 
Known Issues:

- Ideology DLC support is WIP
  - Mousekin ideo roles and rituals not yet finalized
  - Mousekin versions of base game apparel graphics currently do not support ideo variants (e.g. Spikecore)