What to do in case your pawns start to brawl

Started by Sbilko, November 05, 2017, 09:30:52 AM

Previous topic - Next topic

Sbilko

In case your pawns fight, just arrest them and throw them in jail.

They want fight, didn't they? They can get sadistically beaten as much as they want there. >:D

...

...

...

Though, it sucks the fact that one can't simply break their fighting. Like, with the new implementation of sadistically beating prisoners, one could just go and beat 'em up instead of fighting with another colonist and risk getting a fist in the nose.

Have you ever heard about the case of transferring your rage to someone else? Like for example a mother who screams at her child because her husband doesn't treat her well.

Well, the same could happen here. After all, only masochists like pain. So I think that colonists who aren't masochists should go beat the prisoners, instead of beating another colonist.

However, we have 2 cases in which a colonist beats a fellow colonist:
-Mental break: berserk
-Social fight

I think that in both cases the colonist could go beat the prisoners. Since if it's a menal break, then doing that would supposely make him feel better. And if it's the case of a social fight, he could just go to the prisoners and be like:

Angry colonist: From now on you're Jack, the bastard who slighted me 1.3 hours ago.
Ben (prisoner): But I'm Ben.
Angry colonist: You're now Jack, end of story. *starts beating*

---

Also, shouldn't beating a prisoner lower that prisoner's opinion of that colonist? I know that they have the "harmed me" social opinion debuff, but I'm not sure if it stacks. Since it's not the same for a prisoner to get beaten once, than to have to collect his teeth from the floor everyday.

Also, why aren't there any teeth in the game? Losing teeth (to gunshots or fists) would lower the colonist's Eating ability. It also makes sense to replace teeth using Wood, Silver, Gold, Thrumbo horn, and even Plasteel. I think it should work like something like ribs: It doesn't say which ribs are shattered; all it says is that there are 2 ribs shattered.

asanbr

People can lose their jaw and that makes them a lot worse at eating.


Sbilko

Yeah, that's the point: one moment they have a jaw and can eat perfectly fine. And the other they have no jaw and eat horribly slow.

Instead, if they lost just 1 tooth, then it would penalize their eating speed just a LITTLE.

saulysw

Then we could have a medical operation to put a gold tooth in! Or a bionic tooth. Or a thrumbo tooth. Yeah, ..maybe not.

Ser Kitteh

I have people brawl and lose a LEG.

It's rare, but it happens.

Dashthechinchilla

I usually take bets on which one will win, and laugh at the loser if the fight went particularly embarrassingly for them. For example, if a young wipper snapper gets owned by my AARP qualified brawler. 

At least in A18 they seem to get more bruises than anything else.

tomay

One of my colonists went insulting spree, got into social fight with another one and died during fight.
So better to be careful with brawler fights now.

Bolgfred

Quote from: Ser Kitteh on November 07, 2017, 07:47:33 PM
I have people brawl and lose a LEG.

It's rare, but it happens.
Yes it happens... ..put that stupid plasteel knife away.

Had an awkward moment, when on colonist lost two ears in a fight. Don't want to know what a fight this was.

I noticed that shooting both combatants one time, tends to end fights faster, but that could be totally random.

Would be nice if two colonists fight, nearby others try to stop them, with a small chance to join the fighting.
"The earth has only been lent to us,
but no one has said anything about returning."
-J.R. Van Devil

kubolek01

Quote from: Bolgfred on November 09, 2017, 07:15:57 AM
Quote from: Ser Kitteh on November 07, 2017, 07:47:33 PM
I have people brawl and lose a LEG.

It's rare, but it happens.
Yes it happens... ..put that stupid plasteel knife away.

Had an awkward moment, when on colonist lost two ears in a fight. Don't want to know what a fight this was.

I noticed that shooting both combatants one time, tends to end fights faster, but that could be totally random.

Would be nice if two colonists fight, nearby others try to stop them, with a small chance to join the fighting.
Gotta hide that Chainsaw somewhere off inventories. It wanna end more bloody than a known walking bloodbath.
Eat lead, walking pile of silver! (greedy Player)
I...I can't do it. Leave it alive, please!(inner soul)
It lives 200 years to end up as a jacket?!(realists mind)
If I would go to vacation in off-Earth, even fictional place, I'd choose Nibel.