Does someone have the Grass Texture?

Started by aGreenCrystal, November 05, 2017, 11:59:27 AM

Previous topic - Next topic

aGreenCrystal

Hey, I am doing something with the Rimworld textures,
and I'd like to use the grass texture.
Sadly, I couldn't find it in the rimworld textures.
Can somebody help me out?

mabor0shi

#1
I found it in A16 and A17.
Here are the dead and alive A17s. They are identical to A16s.
edit: This is not Off-Topic. It's Mods » Help. btw, what you doin with the textures? somethin cool?

[attachment deleted by admin: too old]
Cool Mod, Bro Everything in RimWorld doesn't have to be either brown or grey anymore: Now you can Pick a Color!

aGreenCrystal

I've found these ones too, but it is only one texture.
Aren't there multiple grass textures?
Or is it always the same just with different size?

Btw im programming my own rpg game and
I'm too bad to create my own textures and
I'll never publish it anyway,
so I just use Rimworld textures because I like them.

CannibarRechter

There is indeed only 1 grass texture in rimworld. You can find all rimworld's textures, including the UI elements  in Mods-->Help-->Rimworld core art source. Random fact: most Rimworld plants are implemented as "Graphic_Random," but only have 1 texture. This is funny, because the random designation means "randomly pick a texture". My Natural Textures mod uses many textures per plant. Grasses and mosses and the like tend to use ~5, where trees and similar tend to use 3. It gives the map a much more living feel.
CR All Mods and Tools Download Link
CR Total Texture Overhaul : Gives RimWorld a Natural Feel
CR Moddable: make RimWorld more moddable.
CR CompFX: display dynamic effects over RimWorld objects

mabor0shi

Quote from: CannibarRechter on November 06, 2017, 11:51:38 AM
There is indeed only 1 grass texture in rimworld. You can find all rimworld's textures, including the UI elements  in Mods-->Help-->Rimworld core art source. Random fact: most Rimworld plants are implemented as "Graphic_Random," but only have 1 texture. This is funny, because the random designation means "randomly pick a texture". My Natural Textures mod uses many textures per plant. Grasses and mosses and the like tend to use ~5, where trees and similar tend to use 3. It gives the map a much more living feel.
I think he's probably getting all the textures from there already. Natural Textures mod sounds great. I'm gonna check out that "make RimWorld more moddable" mod, too. So, do you know how the plants swaying effect works? Maybe it requires the "Graphic_Random" class for some reason.
Cool Mod, Bro Everything in RimWorld doesn't have to be either brown or grey anymore: Now you can Pick a Color!

CannibarRechter

> Maybe it requires the "Graphic_Random" class for some reason.

Given how the graphics classes work (I have implemented one), I would doubt that, but anything is possible. My guess is the why they are ALL random is simply that Tynan is leaving room to eventually have more textures without reworking. It makes sense to have multiple pine trees instead of just 1, etc.

CR All Mods and Tools Download Link
CR Total Texture Overhaul : Gives RimWorld a Natural Feel
CR Moddable: make RimWorld more moddable.
CR CompFX: display dynamic effects over RimWorld objects

mabor0shi

Quote from: CannibarRechter on November 07, 2017, 08:00:15 AM
> Maybe it requires the "Graphic_Random" class for some reason.

Given how the graphics classes work (I have implemented one), I would doubt that, but anything is possible. My guess is the why they are ALL random is simply that Tynan is leaving room to eventually have more textures without reworking. It makes sense to have multiple pine trees instead of just 1, etc.
So you don't know how the plants swaying effect works. Great. ::)

j/k Your explanation makes more sense.
Cool Mod, Bro Everything in RimWorld doesn't have to be either brown or grey anymore: Now you can Pick a Color!