Ludeon Forums

Ludeon Forums

  • May 06, 2021, 08:20:10 AM
  • Welcome, Guest
Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 [3]

Author Topic: [A17] Economic Stability  (Read 20293 times)

AngleWyrm

  • Planetologist
  • ****
  • Posts: 1154
  • Refugee
    • View Profile
Re: [A17] Economic Stability
« Reply #30 on: July 14, 2017, 04:23:54 PM »

The mapping has been solved
dance in joy or cry in despair
it matters not to me.
« Last Edit: July 14, 2017, 04:27:01 PM by AngleWyrm »
Logged
My 5-point rating system: Yay, Kay, Meh, Erm, Bleh

lorebot

  • Colonist
  • ***
  • Posts: 124
  • Refugee
    • View Profile
Re: [A17] Economic Stability
« Reply #31 on: July 14, 2017, 04:52:41 PM »

and yet the core question of my first post remains unanswered...

I'm not sure if there's a way to alter the trading system in Rimworld in this fashion

So I guess what i'd really like to know is what it would take to actually make such a change. Would it be an .xml edit or a C# script? It's been a while since i've done either of those things, but I think I could figure it out if I just knew where to start.
Logged

dburgdorf

  • Planetologist
  • ****
  • Posts: 1380
  • The dorfiest of dorf modders.
    • View Profile
    • My Facebook page. *Shrug* It's the only Web site I have these days.
Re: [A17] Economic Stability
« Reply #32 on: July 14, 2017, 05:04:01 PM »

and yet the core question of my first post remains unanswered...

What you proposed is certainly possible, but it would require C# coding. It probably wouldn't even be terribly difficult, given that you're essentially just talking about calculating and then "plugging in" a modifier to the base result of a transaction. Not having looked into the trading-related code at all, though, I'm afraid I can't really provide anything more specific.
Logged
- Rainbeau Flambe (aka Darryl Burgdorf) -
Old. Short. Grumpy. Bearded. "Yeah, I'm a dorf."



Buy me a Dr Pepper?

Kori

  • Colonist
  • ***
  • Posts: 571
  • Refugee
    • View Profile
Re: [A17] Economic Stability
« Reply #33 on: September 16, 2017, 12:07:09 AM »

@AngleWyrm

When you want to buy an item with a value of less than 0.50, 0.50 will be set as the minimum price.

example for CE-ammunition (single bullet):

Market value 0.08
x 1.50 (Buying)
x 1.10 (difficulty level)

Final price: 0.50 (minimum)


Do you think you are able to remove or lower this minimum price as well? Since it affects only the buying and not the selling price, Economic Stability otherwise gets bypassed for these low value items.  :-\
Logged

Kori

  • Colonist
  • ***
  • Posts: 571
  • Refugee
    • View Profile
Re: [A17] Economic Stability
« Reply #34 on: January 28, 2018, 10:54:50 PM »

Can you update to B18 please? :)
Logged
Pages: 1 2 [3]