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Author Topic: [B18] Codexhounds Mods: Power Pack Mod, Textile Comfort Furniture, and Others  (Read 11790 times)

codexhound

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Mod Licenses
Can modpack makers include your mod in their modpack? Yes, please give me some credit:)
Can other modders make derivative mods based on yours? Yes, but I prefer adding on to existing mods so that people have to download less mods. Download the source, modify it and submit a pull request if possible.

Textile Comfort Furniture | B18 Dropbox Link | Forum Link

PowerPack
Description
This is a simple mod which allows you to charge(grow) power packs at your local hydroponics station. Charging is not affected by plant rest times, or decease. It is, however still affected by the hydroponics bay losing power. Also added are a couple options for the hydroponics basin. 1XCell and 2X cell for easier portability. The mod also contains some variations of the fueled generator, stove, and smithy for use with both chemfuel and powerpacks. Some of these variations have also been made portable.

Original Reason for this Mod:
Use with the vehicles mod.

Usage
Download the zip/rar and extract to your mods folder.

Developer Notes
This makes use  of a minimal amount of C# code which can be modified with the VS project included in the source. If you wish to modify this mod, please submit a pull request.

Downloads:
B18 BitBucket Link
A17 BitBucket Link
Bitbucket Source

RimBusVehicles
Description
This mod modifies the Yes Vehicles Mod by _M_ Link here:
https://ludeon.com/forums/index.php?topic=34575.0
and adds the RimBus, your rimworld travel bus. Up to 20 passengers can fit into this bus.
Also adds PowerPack variations of the vehicles from the PowerPack mod. Note: For this mod to work correctly it needs JecsTools and the PowerPack mod.
-The Yes Vehicles Mod is included, some errors have been fixed.

Usage
Download the zip/rar and extract to your mods folder.

Downloads:
A17 BitBucket Link
BitBucket Source

MiscBalance
Description
This is a mod balancing some things in vanilla I found to be unbalanced/unrealistic.

-Makes most production tables movable
-Substantially decreases power cost for sun lamp

Usage
Download the zip/rar and extract to your mods folder.

Downloads:
B18 Dropbox Link
« Last Edit: November 30, 2017, 02:26:43 AM by codexhound »
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codexhound

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Re: codexhounds Mods: [A17] Power Pack Mod && RimBusVehicles
« Reply #1 on: November 08, 2017, 05:11:31 PM »

Update: RimBus + PowerPack Mod added
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codexhound

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Re: [A17] Codexhounds Mods: Power Pack Mod && RimBusVehicles
« Reply #2 on: November 09, 2017, 03:00:44 PM »

Update: Charges no longer charge when hydroponics power is off, they also no longer die, also slightly modified how fast plants die in hydroponics.
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codexhound

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Re: [A17] Codexhounds Mods: Power Pack Mod && RimBusVehicles
« Reply #3 on: November 21, 2017, 01:27:15 AM »

---Reserved---
Updated Mods for Beta 18
Edit, RimBusVehicles is still broken with B18
« Last Edit: November 27, 2017, 11:11:07 PM by codexhound »
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codexhound

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Re: [B18] Codexhounds Mods: Power Pack Mod && RimBusVehicles
« Reply #4 on: November 23, 2017, 05:59:27 PM »

Update: Added Realistic Comfort/Fabrics Furniture, bills(materials needed) was broken. This has been fixed and the mod re-uploaded.
« Last Edit: November 27, 2017, 10:54:07 PM by codexhound »
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phas

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Re: [B18] Codexhounds Mods: Power Pack Mod && RimBusVehicles
« Reply #5 on: November 25, 2017, 11:57:47 AM »

I'm trying this mod and if I form a caravan it doesn't move because "everyone is downed"
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SpaceDorf

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Re: [B18] Codexhounds Mods: Power Pack Mod && RimBusVehicles
« Reply #6 on: November 26, 2017, 10:38:42 AM »

@codexhound :

The Load Order for your Mods would be :

JecsTool
Yes Vehicles
RimBusVehicles
PowerPackMod

Right ?
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Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
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phas

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Re: [B18] Codexhounds Mods: Power Pack Mod && RimBusVehicles
« Reply #7 on: November 26, 2017, 10:40:31 AM »

As far as I understand it, Yes vehicles is included
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SpaceDorf

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Re: [B18] Codexhounds Mods: Power Pack Mod && RimBusVehicles
« Reply #8 on: November 26, 2017, 10:57:28 AM »

I hoped so, because yes vehicles is not b18 yet
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Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

SpaceDorf

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Re: [B18] Codexhounds Mods: Power Pack Mod && RimBusVehicles
« Reply #9 on: November 27, 2017, 04:03:00 AM »

So how long does it take to construct a vehicle ?

I constructed a box with parts and ordered one of my droids to assemble it.

A few ingame hours later, the droid was building and screwing around, but no progress bar appeared nor did anything else happen .. except leveling construction like crazy.
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Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

codexhound

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Re: [B18] Codexhounds Mods: Power Pack Mod && RimBusVehicles
« Reply #10 on: November 27, 2017, 05:17:09 PM »

@codexhound :

The Load Order for your Mods would be :

JecsTool
Yes Vehicles
RimBusVehicles
PowerPackMod

Right ?
Correct, also I just removed the link for RimBus A18. Something happened to JecsTools with the A18 update and it is now broken with vehicles and caravans.
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codexhound

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Re: [B18] Codexhounds Mods: Power Pack Mod, RimBusVehicles, and Others
« Reply #11 on: November 27, 2017, 05:28:33 PM »

Added MiscBalance and RealisticFabricsFurniture mods
« Last Edit: November 27, 2017, 11:11:59 PM by codexhound »
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SpaceDorf

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That explains a lot.

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Maxim 1   : Pillage, then burn
Maxim 37 : There is no overkill. There is only open fire and reload.
Rule 34 of Rimworld :There is a mod for that.
Avatar Made by Chickenplucker

nyhm7

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Any chance of a Rimbus update?
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12qw34ert

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Looks like no chance for Rimbus update. Anyone knows any other vehicles mod?
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