New Event: Plague Carrier

Started by Barley, November 08, 2017, 07:03:33 PM

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Barley

"A wanderer has entered your map, disheveled and vacant-eyed. He is a carrier of the plague abandoned by <Faction>. You can try to heal or even recruit him, but be warned: He may infect your colony"

Yay or Nay?


Limdood

Healing boosts faction relation,  recruiting makes that faction not send visitors or caravans for a year?

Crow_T

Cool idea, you could even try to take them out before they get close, or they can drop pod in close already. Having them explode into a big ol' plague cloud when they die would be fun too :)
(regarding dead man's apparel)
"I think, at the very least, the buff should go away for jackets so long as you're wearing the former owner's skin as a shirt."
-Condaddy20

Barley

Quote from: Limdood on November 08, 2017, 08:17:22 PM
Healing boosts faction relation,  recruiting makes that faction not send visitors or caravans for a year?

Factionwise this is more like "Healing and Releasing Boosts Faction Relation; Recruiting, ignoring, or Killing has no effect"

The idea is this guy's been abandoned by his own faction because of the disease. If he returns fully recovered then it's a miracle and a huge favor, but if he never returns, well, they kind of expected that when they banished him from their town/tribe t keep everyone else safe. The real risk here is giving half your colony the plague if anyone gets too close for too long.

Limdood

i meant for flavor...if you recruit him, the faction doesn't trust that he was healed, so they won't visit for risk of contagion.

Was only semi-serious.

Sylvain07

Events of new pawn couldn't be specify to player. It s written the same thing but the event could be different. Like just a new pawn? Maybe ill man ? Maybe a spy who want rob your research...

Sbilko

This suggestion would fit in perfectly with the Medieval Times mod, simulating the Black Death and such.