training/teaching facilities and schedule

Started by qsdoosix, November 12, 2017, 03:45:16 AM

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qsdoosix

Is that possible to add some devices like study desk, so that a pawn can learn some stuff from studying.
The idea come to my mind is
1.teacher/student, who will teach the student in a fast way, until the student reaches 2/3 of teacher's skill level. And by teaching, teacher can prevent his skill from decay for amount of time. Teacher will teach all skill he has at same time. You need to add teaching/student to the schedule in managing.

2.Book, which can let some pawn improve himself in a slow way, but the good is it doesn't need a pawn with high skill. By reading you can improve a pawn to a certain level of skill, related with the quality of the bookshelf he is using. A bookshelf can be used by 3 pawns at same time, and by reading you can only improve 1 skill at a time.

3.Practice, for any type of work, it can be assigned as "practice" it will produce less but also cost less (for harvesting, it will produce less resource, and for crafting it will not produce anything, but by recycling your pawn will only use 1/10 amount of materials needed).

Chestergazi

Well it can be done and it need to be set as Lower Priority
Because in much times you colonist always being idle so it will be best to teach them.
But it can take a ''bit'' of time to make this...

qsdoosix

Quote from: Chestergazi on November 12, 2017, 04:34:03 AM
Well it can be done and it need to be set as Lower Priority
Because in much times you colonist always being idle so it will be best to teach them.
But it can take a ''bit'' of time to make this...
yes but who will be the teacher then.
I think study/teaching should be added as a schedule, if you add teaching schedule for someone, then you can assign study schedule for others at the moment the teacher is teaching. They will try to find a room with table and chair (like dinning room, or there can be a separate thing called "Teaching desk")
And reading, it can be set as a job just like what you do in work bench, you can set a bookshelf to "only" provide certain type of book (e.g. crafting) and if someone assigned reading and don't reach the max crafting skill the bookshelf can provide, then he/she will go read the book

mistomaxo

it makes sense that one character could instruct another, but is a "teaching desk" really the best solution? if anything, allowing pawns to observe each other at work at the actual work benches would probably be better. the teacher would take a workspeed penalty to represent showing the student the steps, and the student would share enhanced skillgain up to half the value of the teacher's skill

that still leaves certain activities that have no related benches, though.

qsdoosix

Quote from: mistomaxo on November 12, 2017, 01:35:14 PM
it makes sense that one character could instruct another, but is a "teaching desk" really the best solution? if anything, allowing pawns to observe each other at work at the actual work benches would probably be better. the teacher would take a workspeed penalty to represent showing the student the steps, and the student would share enhanced skillgain up to half the value of the teacher's skill

that still leaves certain activities that have no related benches, though.
well, i'm trying to make it a more realistic studying.
For those have no idea about the job, go to the class and learn some basic concepts before you go do some real stuff.
And one of the point is, this don't need to change any current game behavior, so it should not break compatibility for mods.

Third_Of_Five

Like the idea, but I think this would work best if kids are added into the game first.