Sickness, cleaning(added body), no electricity

Started by Pulaskimask, May 25, 2014, 10:23:29 PM

Previous topic - Next topic

Pulaskimask

Sickness
Anemia
Anemia is a sickness caused by an iron deficiency that will lower happiness by a small amount, decrease walking speed by a small amount(3-5%).
Things that increase your colonists chance of becoming anemic include:
-not eating meat: this means that you aren't getting much iron in your diet as the berries and potatoes certainly aren't giving you enough. This can help prevent turtling and require people to go out and hunt.
-blood loss: punishes players more for being wounded, can't just sleep it off.
-being female: just an added bit of realism that can add a slight bit more depth

Scurvy
Caused by a vitamin C deficiency, scurvy slows down the healing process and causes general malaise and unhappiness. That which causes this would be not eating enough berries, and only living off potatoes and meat.

The nutritional deficiency diseases shouldn't be too much of a hassle, should be easy to cure, and shouldn't appear unless the player is really only getting food from one source. That way it can help prevent turtling and relying on a single staple, while not being too intrusive and bothersome to keep track of.

Contagious diseases
A lot could be suggested, such as sharing bedrooms could lead to diseases spreading more, as well as things like hauling corpses, eating rotten meat, blood on the floor. etc. But until more features of the game are known, such as whether or not water will be a thing and colony size, probably best not to go into much depth about these.

Cleaning
Make carpets harder to clean, but contribute more to improving the atmosphere. So in places such as in front of a butchers table it would be best to keep it as metal flooring or smooth stone.

I had an idea for your colonists to clean themselves. Objects could be made such as showers and jacuzzi(required to be on a steam geyser), these objects would routinely spawn an object like blood or dirt, but the object would be invisible and be called "body". That way you could tell your colonists to "Prioritize cleaning body", or a sink could produce an invisible object called "hands" and your colonists could "prioritize cleaning hands". Bonuses could include things such as increase to happiness due to feeling clean, or decrease in disease transmission.

Without Power
Give the player options to do things without electricity, so they aren't totally helpless during solar flare.
-Wood stove/campfire can be built inside/outside respectively and can be used to cook. They require wood be added to them.
-Torches can add lighting to the inside of the base, and require wood as well.
-Oil lamps: require some form of oil.

iame6162013

Linus Torvalds: "But it clearly is the only right way. The fact that everybody else does it some other way only means that they are wrong"
Robert J. Hanlon: "Never attribute to malice that which is adequately explained by stupidity."

Splinterbee

Video games, are pretty good

iame6162013

Quote from: Splinterbee on May 26, 2014, 12:22:11 PM
Being a female is a sickness D:
That isn't good, it's not because they are weak and many more they have a sickness,

It should be labeled different :P
Linus Torvalds: "But it clearly is the only right way. The fact that everybody else does it some other way only means that they are wrong"
Robert J. Hanlon: "Never attribute to malice that which is adequately explained by stupidity."

Pulaskimask

Quote from: iame6162013 on May 26, 2014, 11:05:26 AM
+1, the idea's are good ;)

Thank you :)

QuoteBeing a female is a sickness D:

Females have a lot of interesting health considerations associated with childbearing and periods. In particular, the higher risk of anemia is due to losing blood every month. Guys on the other hand don't have many interesting diseases, just things like prostrate cancer.

Splinterbee

Quote from: iame6162013 on May 26, 2014, 12:27:35 PM
Quote from: Splinterbee on May 26, 2014, 12:22:11 PM
Being a female is a sickness D:
That isn't good, it's not because they are weak and many more they have a sickness,

It should be labeled different :P
ah... :) good ideas anyway. They should be added
Video games, are pretty good

a89a89


Splinterbee

Video games, are pretty good

Pulaskimask

Quote from: Splinterbee on May 27, 2014, 12:48:36 PM
Quote from: a89a89 on May 26, 2014, 06:00:33 PM
female a sickness? sexist much
that's what I was thinking

I don't think being a female is a sickness at all! D:

I would just like age and sex to play some sort of role in the game, and women have a higher risk of anemia which is why they're daily recommended intake of iron is higher than males. At the moment I can't think of any other interesting nutritional/health considerations based off age/sex to be added to game.

a89a89

Quote from: Pulaskimask on May 27, 2014, 02:19:06 PM
Quote from: Splinterbee on May 27, 2014, 12:48:36 PM
Quote from: a89a89 on May 26, 2014, 06:00:33 PM
female a sickness? sexist much
that's what I was thinking

I don't think being a female is a sickness at all! D:

I would just like age and sex to play some sort of role in the game, and women have a higher risk of anemia which is why they're daily recommended intake of iron is higher than males. At the moment I can't think of any other interesting nutritional/health considerations based off age/sex to be added to game.
Well just put in our post that hey are more of risk of anemia, but then you have to find a sickness more likely of males, just to even it out :)

Splinterbee

This post went so off topic  :o
Perhaps it should say male and females would have there own vulnerabilities. Anyway good ideas. My friend said that being a female would be a sickness cause of periods and that periods aren't natural .-.
Video games, are pretty good

Damien Hart

Returning to topic, these are all great ideas.