[0.18.1722] Transport pod load member flees mad animal and turns non-stop wander

Started by Yoshida Keiji, November 16, 2017, 10:47:28 AM

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Yoshida Keiji

Save file: https://drive.google.com/open?id=1aYpuGwzRonZdXblKB4AEHp3IKY5ztD3t
Player log: https://drive.google.com/open?id=1x6WyTl4lQ6FnF00bZwsYEuuYk5kULtEV


I have commanded a Transport pods loading composing of 5 colonists and two pack animals + food/meds. In the meantime, another non-convoy member fails taiming a wild boar which turns into manhunting. The enraged animals spots a convoy member, Rissa Gransier, who manages to flee. Then I assign another colonists, named Disaster, to hammer the animal and eliminate the threat.

I was waiting for Rissa Gransier to resume transport pods loading but instead, she is in permanent wandering state. It is NOT a mental break. Infobox stat displays "wandering" but she has been into that for way too long now.

ison

It's because she's waiting for Ferret to finish loading the pod. I think that in this case we could let pawns enter pods. Fixed, thanks.