Upload your colony for the trailer

Started by ison, November 16, 2017, 11:37:56 AM

Previous topic - Next topic

Disnof

Use this how you please. A colony of 20 on a river day 157 on Cassandra Extreme.
https://www.dropbox.com/s/rh57ikz3or0zhww/Nexoaban.rws?dl=0

I make a lot of bases let me know if you have anything in particular you are looking for.

Rosina

Hello! I have 2 for you (played at various stages of the unstable alpha 18 build). No mods used. It would be an honour if one of my bases was used in the trailer. :D

Physically big base on a temperate mountainous map. 11 colonists: https://www.dropbox.com/s/4qklsx169l3gph9/Safety%20Dancers%20NIGHT.rws?dl=0

Medium base on a temperate swamp. 9 colonists. I had a lot of fun with this one (it was done early on in the unstable build): https://www.dropbox.com/s/z0utewnyp98481j/18s%20NIGHT.rws?dl=0

xiangzi3

#32
here is my colony screenshot and save file of vanila A 18

https://drive.google.com/open?id=1Yw3Zn1e-7rLPFfILR-szo1FlPR2mrEfH

i hope it could be help for new trailer  :)

[attachment deleted by admin: too old]

Yoshida Keiji

#33
Submitting the save file and screenshot exclusively for Rim World trailer with consent to free usage by Ludeon Studio:

Save file: https://drive.google.com/open?id=1LZ50Y7f-xVvCLZJ9apD70HoxpJNG2LiU




Since the requirement is Vanilla game and A18 exclusive features, this colony was built in Tropical Swamp. It also contains a Huge River (A17 feat). It would be great to show watchers that there's players who can handle a base without a complete outer wall, no killbox, no mountain hiding (this is small hills). Observe terrain features manipulation like guerrilla tactics, using deep water as walls and shallow waters as passages.

And of course some player love for the video, customized my colony with flooring and illumination so that it is also "cute" at night. My colony contains a bunker to the North-East as alternative defensive structure and only three turrets as last defensive measure.

Snafu_RW

Dom 8-)

Sola

https://drive.google.com/file/d/1jkCAbATszjnzeCSV7_KN3vldLhzNQYUy/view?ths=true

I don't know how to get the savefile to you.  If this doesn't work, suggest something for me.

This one's 5 seasons deep.
Colony's in the desert, sustaining on two rooms full of hydroponics and rice/hay/trees covering much of the nearby fertilized soil.
about 9 pawns, with the base encompassing an ancient danger place (make a video of the team busting in, maybe?)
Two tiers of construction jobs.  One for expensive/quality items, and one for walls/floors/etc.

https://ludeon.com/forums/index.php?topic=28669.0

jamaicancastle

Ran through one year on a tribal start to showcase some of the new tribal items on the new Cold Bog biome... which is where I ran into a bit of trouble, because the all thick, photogenic ground cover (grass, moss, creepers) died over the winter and is being slow to regrow. So naturally there was only one thing to do, which was go back to a save from the very start of the colony and godmode everything back into place to show off the biome at the height of its beauty, not as a wasteland. Both versions are attached below.

Major features in both versions: the base is several structures with a partial wall. There's 5 tribals in the redone version, 7 colonists in the one that actually ran all year. The main lodge (south) features the new bedroom furniture as well as the new poker table, and the hoopstone... hoop is just north of it, along with some bedrolls in the prison at the northwest corner. The colonists are wearing a mix of the new tribal head items. There's also a very nice-looking river directly to the right of the colony which runs up through a mountain and several pools.

Sadly it appears combat logs aren't saved to file, which is too bad because Dolly the warg had a great entry involving a deer smirking at her. I guess when you're a warg you can recognize these things. :D

Anyway, I give Ludeon my permission to use these saves in the trailer or in any other way they see fit.
Original recipe: https://www.dropbox.com/s/stwwgo36cea8e07/Iotro%20Tree%20Normal.rws?dl=0
George Lucas Remastered Edition: https://www.dropbox.com/s/pghj3xbz9xr0q52/Iotro%20Tree%20Remastered.rws?dl=0

PS - don't ask what happened to the cats. You don't want to know.

jammor9

#37
Hopefully not to late, here is my too colonies for the trailers made using debug mode for speed but with (I think) everything that would be used in a normal colony.

Edit: Can't believe I forgot but I give Ludeon Studios full permission to use my files in any way they please.

Normal: https://drive.google.com/open?id=1ZrvDYvavTrIrFHuZ64HO2ZDI3WrBponM

During Raid: https://drive.google.com/open?id=1gegf2WOjESaL7PhBqy6geUUSJbek6ciW

Wanderer_joins

Quote from: jamaicancastle on November 19, 2017, 02:36:31 AM
Ran through one year on a tribal start to showcase some of the new tribal items on the new Cold Bog biome... which is where I ran into a bit of trouble, because the all thick, photogenic ground cover (grass, moss, creepers) died over the winter and is being slow to regrow.

I have a cold bog colony, 50° north, average temp -1°C. Actually the choky vegetation disappears in winter but eventually come back in spring/ summer. In the end there is just a hole in the center of the map (standard size) which doesn't get trees/ grass, but the periphery is almost back to a pristine cold bog. The main difference is about tree, there are no longer these nice groves of trees, but they are more random and less slightly packed:

https://drive.google.com/file/d/1JrwUOFXn_iii_aReNuu1PfUW7vrP1K_U/

On the other hand, a fully resilient biome is tropical swamp. It can deal easily with poison ships and a toxic fallout. Actually, you've to fight actively against the rainforest to prevent it from eating fields after the harvest. The main reason i built peripheral walls after a few years was not to protect from raiders but from the forest trying to swallow my colony:

https://drive.google.com/file/d/1vW8oYaS0LrjVapq_s8aSOSRqpak8CuaW

jamaicancastle

Quote from: Wanderer_joins on November 19, 2017, 10:51:09 AM
I have a cold bog colony, 50° north, average temp -1°C. Actually the choky vegetation disappears in winter but eventually come back in spring/ summer. In the end there is just a hole in the center of the map (standard size) which doesn't get trees/ grass, but the periphery is almost back to a pristine cold bog.
Yeah, I saw that it was starting to regrow, but with a slightly bigger than average map and only a 20-day growing season I was worried it wouldn't reach the colony itself. Also, I may have been slightly impatient.  ::)

Your point about tropical swamps is well taken though, I'll probably try one of those next.

sadpickle

Quote from: xiangzi3 on November 18, 2017, 02:46:46 PM
here is my colony screenshot and save file of vanila A 18

https://drive.google.com/open?id=1Yw3Zn1e-7rLPFfILR-szo1FlPR2mrEfH

i hope it could be help for new trailer  :)
Would just like to say I think that's really impressive. It's organized and really good looking. Hope this gets included in the trailer.

Third_Of_Five

I hope I uploaded this in time:
https://mega.nz/#!YR4zhJqL!G_ParLSe3G7U_3DN5MJRQ5QGO37ykwUoUDBzstOJsbI

My first attempt at starting a colony on the ice sheet biome. I had to cheat in a few items to survive the first winter, but other than that it's pretty much all legit.
(And yes, it is in A18)

[attachment deleted by admin: too old]

ison

#42
Okay, that's a lot of submissions!

I'd like to thank everyone for the uploaded savefiles. We certainly won't be able to fit every colony in the trailer, but now that we have so many colonies it will be much easier for us to choose the best shots.

This means that we don't need any more colonies. Thanks!

Quote from: BlackSmokeDMax on November 17, 2017, 12:01:55 PM
It's probably for the A18 trailer. This request has happened before for previous alphas as well I believe.

It's for a new trailer which will look something like this: https://www.youtube.com/watch?v=866pKJDoHj4

Third_Of_Five

Quote from: ison on November 20, 2017, 08:09:19 AM
Okay, that's a lot of submissions!

I'd like to thank everyone for the uploaded savefiles. We've certainly won't be able to fit every colony in the trailer, but now that we have so many colonies it will be much easier for us to choose the best shots.

This means that we don't need any more colonies. Thanks!

Oh wow I literally submitted it just in time.

Sola

Looking forward to it.  I actually started a desert game for this :p

Let's see if I win the sweepstakes!
Two tiers of construction jobs.  One for expensive/quality items, and one for walls/floors/etc.

https://ludeon.com/forums/index.php?topic=28669.0