New enemy behaviors

Started by Pulaskimask, May 26, 2014, 04:36:07 PM

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Pulaskimask

Slave traders
They attack like normal raiders, but they aren't after your loot. When a colonist collapses and needs rescuing, they will try capture your colonist before you get to them, and then retreat off the map. Having your colonists captured would be a blow to their happiness and fear.

Petty theft
Just like how kids used to steal the copper wiring out of the lights at my highschool, these petty thieves can do things like deconstruct your conduits and haul the metal away. Or grab silver just lying around outside under your trade beacon. They would come in small numbers, often only one, commonly at night time. Grab as much as they can haul before running away. This would make protecting your resources more vital, and provide a downside to building conduits to geothermal generators on the other side of the map.

Rats chewing on wires
Rats like to chew on wires and cause fires, it's annoying, it's even happened to my car. A random event, the boom rats will try to chew on and ignite random electrical equipment.

Animal attacks
Perhaps these could be explained with disease. The rats and squirrels can go rabid, and the muffalo can get Mad Cow's disease. A downside to this is that you couldn't eat them then, and I usually like to eat all the insane animals that attack my colony.

Powercutting
I have two ideas for this. One would be an EMP grenade that causes the same effect of a solar flare to everything within its radius. When these grenades explode things like turrets and powerdoors would shutdown for around a day if they are caught in its blast.

My second idea is if enemies knew to destroy the conduits leading up to your turrets and doors. The more primitive tribes wouldn't have this knowledge, but the experienced raiders would. This could give a much more "seige" feeling as you are hiding in your base and all of a sudden they cut the power from your solar panels/geothermal and all of a sudden all your power doors stop working and they start rushing in. It would make creating multiple conduit lines and having batteries more important.

a89a89


Austupaio


SSS

All of these ideas sound cool.

It would be interesting if raiders could use weapons laying on the ground. The irony of having your base fragged to pieces with your own grenades would be oh so bittersweet.

Coenmcj

Spec Ops

A lovely group of highly armed and rather disagreeable raiders drops down close to your base during either a storm, at night or during fog. there is NO notification and they attack immediately, on the plus side there is a very low number of them.
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Damien Hart

Nice ideas. It'd also be cool if tribals and possibly other raiders came dressed to camouflage with the local vegetation, and without a notification started sneaking toward the base; that way, you wouldn't know about them unless you were watching your perimeter carefully, or until a colonist is engaged, which would be especially effective for something like the slaver raid you described.

Sion

Quote from: Pulaskimask on May 26, 2014, 04:36:07 PM
...
Rats chewing on wires
Rats like to chew on wires and cause fires, it's annoying, it's even happened to my car. A random event, the boom rats will try to chew on and ignite random electrical equipment.
...

So when the boomrat have chew thru the wire it gets electricuted and dies/explodes (as usual) :D
So many ideas... so little time.
Silence is the worst answer.

Argain

#7
@Pulaskimask
Thought you might like to know that I made a mod for "Rats chewing on wires": http://ludeon.com/forums/index.php?topic=3791.0

Pulaskimask

Quote from: Argain on June 02, 2014, 10:57:01 PM
@Pulaskimask
Thought you might like to know that I made a mod for "Rats chewing on wires": http://ludeon.com/forums/index.php?topic=3791.0

Thanks for letting me know, this makes me happy :D